Difference between revisions of "Hothead Hop DKL2"
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{{#ev:youtube|LZkbtBQwIwI|560||https://www.youtube.com/watch?v=LZkbtBQwIwI}} | {{#ev:youtube|LZkbtBQwIwI|560||https://www.youtube.com/watch?v=LZkbtBQwIwI}} | ||
+ | |||
+ | '''Notes''' | ||
+ | |||
+ | 0:16 | ||
+ | *When jumping onto the last kroc for the big bounce, it's important not to land onto this kroc from a glide. Dixie will not travel as far, and will land in front of the barrel. Run will need to be released or else the barrel will be grabbed | ||
+ | **Land on kroc three, then short jump onto kroc four | ||
+ | 0:47 | ||
+ | *Klampons cannot normally be defeated with rolls without very specific frame and pixel setups, but this one is less precise, likely because Dixie is approaching from below |
Latest revision as of 13:31, 4 October 2023
Game | Donkey Kong Land 2 |
---|---|
World name | Krem Cauldron DKL2 |
Level name | Hothead Hop DKL2 |
Previous level | Krow's Nest DKL2 |
Next level | Kannon's Klaim DKL2 |
Any%
Notes
0:16
- When jumping onto the last kroc for the big bounce, it's important not to land onto this kroc from a glide. Dixie will not travel as far, and will land in front of the barrel. Run will need to be released or else the barrel will be grabbed
- Land on kroc three, then short jump onto kroc four
0:47
- Klampons cannot normally be defeated with rolls without very specific frame and pixel setups, but this one is less precise, likely because Dixie is approaching from below