Difference between revisions of "Hothead Hop DKL2"

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'''Notes'''
 
'''Notes'''
  
*Some of these rolls are not necessary, but are used for safety when platforming across the krocs
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0:16
*When bouncing off of the first kroc, it's important not to land onto the kroc from a glide. Dixie will not travel as far, and will land in front of the barrel and Run will need to be released
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*When jumping onto the last kroc for the big bounce, it's important not to land onto this kroc from a glide. Dixie will not travel as far, and will land in front of the barrel. Run will need to be released or else the barrel will be grabbed
**Land on kroc 3, then short jump onto kroc 4
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**Land on kroc three, then short jump onto kroc four
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0:47
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*Klampons cannot normally be defeated with rolls without very specific frame and pixel setups, but this one is less precise, likely because Dixie is approaching from below

Latest revision as of 13:31, 4 October 2023

Level Details
Game Donkey Kong Land 2
World name Krem Cauldron DKL2
Level name Hothead Hop DKL2
Previous level Krow's Nest DKL2
Next level Kannon's Klaim DKL2

Any%

Notes

0:16

  • When jumping onto the last kroc for the big bounce, it's important not to land onto this kroc from a glide. Dixie will not travel as far, and will land in front of the barrel. Run will need to be released or else the barrel will be grabbed
    • Land on kroc three, then short jump onto kroc four

0:47

  • Klampons cannot normally be defeated with rolls without very specific frame and pixel setups, but this one is less precise, likely because Dixie is approaching from below