Jungle Jinx True Ending

From DKC Speedruns
Revision as of 17:43, 10 November 2019 by Cryptonberry (talk | contribs) (Created page with "===Optimal=== {{#ev:youtube|AwyfOvfcHuw|560||https://www.youtube.com/watch?v=AwyfOvfcHuw}} *Throwing a barrel at the guy at 0:35 somehow causes less lag frames when later dama...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Optimal

  • Throwing a barrel at the guy at 0:35 somehow causes less lag frames when later damage boosting.
  • At 0:47, camera has to go extra right of the barrel before going into it to load the tires.
  • 0:52 is short hop left, short hop left, full jump right.
  • At 0:53 you release the hover without letting go of right to bounce on the tire.
  • When you roll off the ledge at 0:55, you must touch the ground before jumping or else get a goal fanfare. This setup allows you to hit the goal soonest.