Difference between revisions of "K. Rool Duel DKL2"
(Created page with "{{Infobox level | image = | game = Donkey Kong Land 2 | world_name = The Flying Krock DKL2 | level_name = K. Rool Duel DKL2 | previous = Screech's Sprint DKL2 }} ===...") |
|||
(2 intermediate revisions by the same user not shown) | |||
Line 10: | Line 10: | ||
{{#ev:youtube|cbmtq-VBMRY|560||https://www.youtube.com/watch?feature=shared&v=cbmtq-VBMRY&ab_channel=laff_}} | {{#ev:youtube|cbmtq-VBMRY|560||https://www.youtube.com/watch?feature=shared&v=cbmtq-VBMRY&ab_channel=laff_}} | ||
+ | |||
+ | '''Notes''' | ||
+ | |||
+ | *As long as Dixie is gliding, K. Rool's barrels will break even if they hit Dixie on the side. It's a little more lenient than it looks | ||
+ | **Pause for a moment after the cannonball appears, then grab. Ideally, Dixie will pick up the cannonball as soon as K. Rool is vulnerable | ||
+ | *Reference memory address 0x02A4 to see the countdown for K. Rool's attacks |
Latest revision as of 23:57, 3 October 2023
Game | Donkey Kong Land 2 |
---|---|
World name | The Flying Krock DKL2 |
Level name | K. Rool Duel DKL2 |
Previous level | Screech's Sprint DKL2 |
Any%
Notes
- As long as Dixie is gliding, K. Rool's barrels will break even if they hit Dixie on the side. It's a little more lenient than it looks
- Pause for a moment after the cannonball appears, then grab. Ideally, Dixie will pick up the cannonball as soon as K. Rool is vulnerable
- Reference memory address 0x02A4 to see the countdown for K. Rool's attacks