Difference between revisions of "K. Rool Duel DKL2"
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*As long as Dixie is gliding, K. Rool's barrels will break even if they hit Dixie on the side. It's a little more lenient than it looks | *As long as Dixie is gliding, K. Rool's barrels will break even if they hit Dixie on the side. It's a little more lenient than it looks | ||
− | **Pause for a moment after the cannonball appears, then | + | **Pause for a moment after the cannonball appears, then grab. Ideally, Dixie will pick up the cannonball as soon as K. Rool is vulnerable |
*Reference memory address 0x02A4 to see the countdown for K. Rool's attacks | *Reference memory address 0x02A4 to see the countdown for K. Rool's attacks |
Latest revision as of 23:57, 3 October 2023
Game | Donkey Kong Land 2 |
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World name | The Flying Krock DKL2 |
Level name | K. Rool Duel DKL2 |
Previous level | Screech's Sprint DKL2 |
Any%
Notes
- As long as Dixie is gliding, K. Rool's barrels will break even if they hit Dixie on the side. It's a little more lenient than it looks
- Pause for a moment after the cannonball appears, then grab. Ideally, Dixie will pick up the cannonball as soon as K. Rool is vulnerable
- Reference memory address 0x02A4 to see the countdown for K. Rool's attacks