Difference between revisions of "Kannon's Klaim Warpless"

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(Expert)
(Optimal)
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===Optimal===
 
===Optimal===
 
{{#ev:youtube|9lTCsuKdGzg|560||https://youtu.be/9lTCsuKdGzg}}
 
{{#ev:youtube|9lTCsuKdGzg|560||https://youtu.be/9lTCsuKdGzg}}
*0:11 the jump here can be finnicky without taking damage. you can instead roll through the Krem to the left and quickly jump into the barrel.
+
*0:11 the jump here can be finnicky without taking damage. you can instead roll through the Krem to the left and quickly jump into the barrel. Just make sure you're touching the ground before going into the barrel, or the Kannon will shoot you, unless you failed the Team throw Double jump at the start. This is due to how the camera operates.
 
*0:23 if you're finding this jump over the Kannon a bit tight you can jump earlier and bounce on him into the barrel. You can also add some safety by grabbing the barrel before jumping over the zinger.
 
*0:23 if you're finding this jump over the Kannon a bit tight you can jump earlier and bounce on him into the barrel. You can also add some safety by grabbing the barrel before jumping over the zinger.
  

Revision as of 13:54, 5 May 2021

Optimal

  • 0:11 the jump here can be finnicky without taking damage. you can instead roll through the Krem to the left and quickly jump into the barrel. Just make sure you're touching the ground before going into the barrel, or the Kannon will shoot you, unless you failed the Team throw Double jump at the start. This is due to how the camera operates.
  • 0:23 if you're finding this jump over the Kannon a bit tight you can jump earlier and bounce on him into the barrel. You can also add some safety by grabbing the barrel before jumping over the zinger.

Expert

  • This way is a lot harder but can save between 1.5-2 seconds if done optimally
  • 0:23 land on the very very left on the platform and face left, Team Throw Super Jump and then throw left-up. I use the background as an indicator of where to throw. It's pretty tight but doable.
  • 0:35 you can save some time by doing a small team throw super jump here, allowing you to get up to the platform without waiting to bounce on the necky.