Difference between revisions of "Kannon's Klaim Warpless"

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(Optimaler)
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*[[DKC2 Tricks#Team_Throw_Super_Jumps_aka_DaBigBoi | Team Throw Super Jump]]
 
*[[DKC2 Tricks#Team_Throw_Super_Jumps_aka_DaBigBoi | Team Throw Super Jump]]
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===Safe===
 +
{{#ev:youtube|RyZt0a9BeIc|560||https://youtu.be/RyZt0a9BeIc}}
 
===Optimal===
 
===Optimal===
 
{{#ev:youtube|9lTCsuKdGzg|560||https://youtu.be/9lTCsuKdGzg}}
 
{{#ev:youtube|9lTCsuKdGzg|560||https://youtu.be/9lTCsuKdGzg}}
*0:11 the jump here can be finnicky without taking damage. you can instead roll through the Krem to the left and quickly jump into the barrel. Just make sure you're touching the ground before going into the barrel, or the Kannon will shoot you, unless you failed the Team throw Double jump at the start. This is due to how the camera operates.
+
*0:11 land in between these dudes and jump into the barrel.
 
*0:23 if you're finding this jump over the Kannon a bit tight you can jump earlier and bounce on him into the barrel. You can also add some safety by grabbing the barrel before jumping over the zinger.
 
*0:23 if you're finding this jump over the Kannon a bit tight you can jump earlier and bounce on him into the barrel. You can also add some safety by grabbing the barrel before jumping over the zinger.
  

Revision as of 20:38, 14 March 2022

Safe

Optimal

  • 0:11 land in between these dudes and jump into the barrel.
  • 0:23 if you're finding this jump over the Kannon a bit tight you can jump earlier and bounce on him into the barrel. You can also add some safety by grabbing the barrel before jumping over the zinger.

Optimaler

  • These strats are highly optional, though they can save over 2 seconds if done fully optimized. It's only recommended to go for this if you have to squeeze out some time from the early game (If you're going for a top time). These strats are pretty difficult and not really worth resetting over.
  • 0:23 land on the very very left on the platform and face left, jump, face right and perform the big boi. You need to be careful not to face right too early, not to fall off the platform after throwing, get enough height. A good indicator is if Diddy's head is above the hole in the background. When shooting out of the barrel you need to delay your RIGHT input as to not take damage on the zinger, use the Black and Yellow strip in the background for a good visual cue.
  • 0:35 you can save tiny amounts of time by doing a small team throw super jump here, allowing you to get up to the platform without waiting to bounce on the necky. The earlier you perform the second throw the faster you get up to the platform, use the background for visual cues.