Difference between revisions of "Kannon's Klaim Warpless"

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(Optimal)
(Optimized)
 
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*[[DKC2 Tricks#Team_Throw_Super_Jumps_aka_DaBigBoi | Team Throw Super Jump]]
 
*[[DKC2 Tricks#Team_Throw_Super_Jumps_aka_DaBigBoi | Team Throw Super Jump]]
===Optimal===
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===Basic RTA Route===
{{#ev:youtube|9lTCsuKdGzg|560||https://youtu.be/9lTCsuKdGzg}}
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{{#ev:youtube|TB9KLnftm0k|560||https://youtu.be/TB9KLnftm0k}}
*0:11 the jump here can be finnicky without taking damage. you can instead roll through the Krem to the left and quickly jump into the barrel.
 
*0:23 if you're finding this jump over the Kannon a bit tight you can jump earlier and bounce on him into the barrel. You can also add some safety by grabbing the barrel before jumping over the zinger.
 
  
===Expert===
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===Optimized===
{{#ev:youtube|Per9PJ6WcM8|560||https://youtu.be/Per9PJ6WcM8}}
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{{#ev:youtube|X0dTbrdJ-2E|560||https://youtu.be/X0dTbrdJ-2E}}
 
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*This route saves about 2s over the basic route if done perfectly, it's a lot harder though.
*This way is a lot harder but can save between 1.5-2 seconds if done optimally
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*0:12; Instead of rolling through the left Kritter, jump in between them.
 
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*0:23; This big-boi is very tight. Land as close to the ledge as you dare facing left, positioning yourself far left and facing left de-spawns the Kannon. Jump up a bit, face right and throw Dixie. You want to perform a big jump and then repress "B" to gain as much height as possible, throw UP-LEFT. After a successful big-boi you need to stall a bit to not take damage on the Zinger.
*0:23 land on the very very left on the platform and face left, Team Throw Super Jump and then throw left-up. I use the background as an indicator of where to throw. It's pretty tight but doable.
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*0:33 do a midair big-boi, a good tip for making it more consistent is to press "B" later than you'd think after throwing Dixie.

Latest revision as of 01:54, 22 January 2023

Basic RTA Route

Optimized

  • This route saves about 2s over the basic route if done perfectly, it's a lot harder though.
  • 0:12; Instead of rolling through the left Kritter, jump in between them.
  • 0:23; This big-boi is very tight. Land as close to the ledge as you dare facing left, positioning yourself far left and facing left de-spawns the Kannon. Jump up a bit, face right and throw Dixie. You want to perform a big jump and then repress "B" to gain as much height as possible, throw UP-LEFT. After a successful big-boi you need to stall a bit to not take damage on the Zinger.
  • 0:33 do a midair big-boi, a good tip for making it more consistent is to press "B" later than you'd think after throwing Dixie.