Difference between revisions of "Kannon's Klaim Warpless"

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(Optimal)
(Optimized)
 
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*[[DKC2 Tricks#Team_Throw_Super_Jumps_aka_DaBigBoi | Team Throw Super Jump]]
 
*[[DKC2 Tricks#Team_Throw_Super_Jumps_aka_DaBigBoi | Team Throw Super Jump]]
===Optimal===
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===Basic RTA Route===
{{#ev:youtube|9lTCsuKdGzg|560||https://youtu.be/9lTCsuKdGzg}}
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{{#ev:youtube|TB9KLnftm0k|560||https://youtu.be/TB9KLnftm0k}}
*0:11 the jump here can be finnicky without taking damage. you can instead roll through the Krem to the left and quickly jump into the barrel. Just make sure you're touching the ground before going into the barrel, or the Kannon will shoot you, unless you failed the Team throw Double jump at the start. This is due to how the camera operates.
 
*0:23 if you're finding this jump over the Kannon a bit tight you can jump earlier and bounce on him into the barrel. You can also add some safety by grabbing the barrel before jumping over the zinger.
 
  
===Expert===
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===Optimized===
{{#ev:youtube|Per9PJ6WcM8|560||https://youtu.be/Per9PJ6WcM8}}
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{{#ev:youtube|X0dTbrdJ-2E|560||https://youtu.be/X0dTbrdJ-2E}}
 
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*This route saves about 2s over the basic route if done perfectly, it's a lot harder though.
*This way is a lot harder but can save between 1.5-2 seconds if done optimally
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*0:12; Instead of rolling through the left Kritter, jump in between them.
 
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*0:23; This big-boi is very tight. Land as close to the ledge as you dare facing left, positioning yourself far left and facing left de-spawns the Kannon. Jump up a bit, face right and throw Dixie. You want to perform a big jump and then repress "B" to gain as much height as possible, throw UP-LEFT. After a successful big-boi you need to stall a bit to not take damage on the Zinger.
*0:23 land on the very very left on the platform and face left, Team Throw Super Jump and then throw left-up. I use the background as an indicator of where to throw. It's pretty tight but doable.
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*0:33 do a midair big-boi, a good tip for making it more consistent is to press "B" later than you'd think after throwing Dixie.
*0:35 you can save some time by doing a small team throw super jump here, allowing you to get up to the platform without waiting to bounce on the necky.
 

Latest revision as of 01:54, 22 January 2023

Basic RTA Route

Optimized

  • This route saves about 2s over the basic route if done perfectly, it's a lot harder though.
  • 0:12; Instead of rolling through the left Kritter, jump in between them.
  • 0:23; This big-boi is very tight. Land as close to the ledge as you dare facing left, positioning yourself far left and facing left de-spawns the Kannon. Jump up a bit, face right and throw Dixie. You want to perform a big jump and then repress "B" to gain as much height as possible, throw UP-LEFT. After a successful big-boi you need to stall a bit to not take damage on the Zinger.
  • 0:33 do a midair big-boi, a good tip for making it more consistent is to press "B" later than you'd think after throwing Dixie.