Difference between revisions of "Kannon's Klaim Warpless"

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(Optimized)
 
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*[[DKC2 Tricks#Team_Throw_Super_Jumps_aka_DaBigBoi | Team Throw Super Jump]]
 
*[[DKC2 Tricks#Team_Throw_Super_Jumps_aka_DaBigBoi | Team Throw Super Jump]]
===Safe===
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===Basic RTA Route===
{{#ev:youtube|RyZt0a9BeIc|560||https://youtu.be/RyZt0a9BeIc}}
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{{#ev:youtube|TB9KLnftm0k|560||https://youtu.be/TB9KLnftm0k}}
===Optimal===
 
{{#ev:youtube|9lTCsuKdGzg|560||https://youtu.be/9lTCsuKdGzg}}
 
*0:11 land in between these dudes and jump into the barrel.
 
*0:23 if you're finding this jump over the Kannon a bit tight you can jump earlier and bounce on him into the barrel. You can also add some safety by grabbing the barrel before jumping over the zinger.
 
  
===Optimaler===
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===Optimized===
{{#ev:youtube|Per9PJ6WcM8|560||https://youtu.be/Per9PJ6WcM8}}
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{{#ev:youtube|X0dTbrdJ-2E|560||https://youtu.be/X0dTbrdJ-2E}}
 
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*This route saves about 2s over the basic route if done perfectly, it's a lot harder though.
*These strats are highly optional, though they can save over 2 seconds if done fully optimized. It's only recommended to go for this if you have to squeeze out some time from the early game (If you're going for a top time). These strats are pretty difficult and not really worth resetting over.
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*0:12; Instead of rolling through the left Kritter, jump in between them.
 
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*0:23; This big-boi is very tight. Land as close to the ledge as you dare facing left, positioning yourself far left and facing left de-spawns the Kannon. Jump up a bit, face right and throw Dixie. You want to perform a big jump and then repress "B" to gain as much height as possible, throw UP-LEFT. After a successful big-boi you need to stall a bit to not take damage on the Zinger.
*0:23 land on the very very left on the platform and face left, jump, face right and perform the big boi. You need to be careful not to face right too early, not to fall off the platform after throwing, get enough height. A good indicator is if Diddy's head is above the hole in the background. When shooting out of the barrel you need to delay your RIGHT input as to not take damage on the zinger, use the Black and Yellow strip in the background for a good visual cue.
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*0:33 do a midair big-boi, a good tip for making it more consistent is to press "B" later than you'd think after throwing Dixie.
*0:35 you can save tiny amounts of time by doing a small team throw super jump here, allowing you to get up to the platform without waiting to bounce on the necky. The earlier you perform the second throw the faster you get up to the platform, use the background for visual cues.
 

Latest revision as of 01:54, 22 January 2023

Basic RTA Route

Optimized

  • This route saves about 2s over the basic route if done perfectly, it's a lot harder though.
  • 0:12; Instead of rolling through the left Kritter, jump in between them.
  • 0:23; This big-boi is very tight. Land as close to the ledge as you dare facing left, positioning yourself far left and facing left de-spawns the Kannon. Jump up a bit, face right and throw Dixie. You want to perform a big jump and then repress "B" to gain as much height as possible, throw UP-LEFT. After a successful big-boi you need to stall a bit to not take damage on the Zinger.
  • 0:33 do a midair big-boi, a good tip for making it more consistent is to press "B" later than you'd think after throwing Dixie.