Difference between revisions of "Kongo Jungle 101"
Cryptonberry (talk | contribs) (Created page with "{{Infobox world | image = | caption = | game = Donkey Kong Country | world_name = Kongo Jungle | optimal_time = N/A | previous = None | next = Monkey Mines 101 | Monkey Mi...") |
(No difference)
|
Revision as of 14:55, 7 November 2019
Game | Donkey Kong Country |
---|---|
World name | Kongo Jungle |
Optimal time | N/A |
Previous world | None |
Next world | Monkey Mines |
Jungle Hijinxs
Notes:
- Everything is the same as All Stages up to the Rambi crate.
- Hold forward while jumping onto Rambi in order to maintain your momentum afterwards.
- To dismount Rambi before entering the second bonus, let go of the D-Pad and tap A as soon as you see him begin to break it.
- Make sure you let go of Y after the second bonus ends to avoid bouncing on the hidden item below you.
- In general, for bonus exits, you want to hold right if you are shot out of a barrel, but hold both Y and right if you simply fall from the sky afterwards.
Ropey Rampage
Notes:
- This category is almost identical to the first stage, because you skip a sizable portion of the stage after leaving the first bonus.
- The only thing you'll need to do is roll into the last pit before the exit.
- There is no barrel after leaving the second bonus, so make sure to hold down Y.
Reptile Rumble
Notes:
- Master your crawlspaces or you will bleed alot of time here
- You have to let go of Y when you are near the rolling barrel in order to not pick it up.
- Roll immediately after leaving the second bonus in order to hit the Kremlings after it.
Coral Capers
Notes:
- There are no bonuses in water levels, so 101% is played exactly the same as All Stages.
Barrel Cannon Canyon
Notes:
- There is no extendo through the group of three Kremlings.
- You will need to move a little bit past the barrel before you land in it — as shown in the video — to spawn the barrels early and speed up the sequence.