Difference between revisions of "Kreeping Klasps GBA"

From DKC Speedruns
Jump to: navigation, search
(Any%)
Line 1: Line 1:
 +
{{Infobox level
 +
| image =
 +
| game = Donkey Kong Country 3 (GBA)
 +
| world_name = Cotton Top Cove
 +
| level_name = Kreeping Klasps
 +
| previous = [[Rocket Barrel Ride GBA|Rocket Barrel Ride]]
 +
| next = [[Tracker Barrel Trek GBA|Tracker Barrel Trek]]
 +
}}
 +
 
==Any%==
 
==Any%==
  
Line 4: Line 13:
 
{{#ev:youtube|79AYeofH9SQ|560||https://youtu.be/79AYeofH9SQ}}
 
{{#ev:youtube|79AYeofH9SQ|560||https://youtu.be/79AYeofH9SQ}}
 
'''Notes'''
 
'''Notes'''
* At 0:01 release the dpad a bit so the rekoil will be landing when you do your buffered roll
+
* At 0:01 release the dpad a bit so the rekoil will be landing when you do your buffered roll.
* You have to enter the second bonus to set up a glitch we'll be using on later stages
+
* You have to enter the second bonus, which will be used for the [[DKC3_GBA_Tricks_and_Movement#Timestop|timestop]] trick we'll be using in later stages.
* To buffer the roll when the bonus starts you have to press A after confirming out of the "Find the coin!" screen (as it's fading out)
+
* To buffer the roll when the bonus starts you have to press B after confirming out of the "Find the coin!" screen (as it's fading out). Try to jump out of the roll as soon as possible. A good cue is hearing the sound of dixie's roll.
* If you fail to buffer it, taking damage to nibbla is faster
+
* If you fail to buffer the roll, it is faster to roll off the platform and take damage to Nibbla on the left.
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 +
'''KIDDY START'''
 +
<div class="mw-collapsible-content">{{#ev:youtube|-TE_wuS4qg0|560||https://youtu.be/-TE_wuS4qg0}}
 +
'''Notes'''
 +
* If you got the damageless ending in Rocket Barrel Ride there are two small differences. At the start it is faster swap to Dixie as she climbs horizontal ropes much faster than Kiddy. You can still get the buffered roll on the Rekoil.
 +
* Furthermore, after midway, you do not have to jump to reach the DK barrel, which saves around 40 frames which ends up being what makes the damageless ending on Rocket Barrel Ride faster.
 +
</div>
 +
</div>
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 +
'''MORE STRATS'''
 +
<div class="mw-collapsible-content">{{#ev:youtube|FuG_ytGj-pU|560||https://youtu.be/FuG_ytGj-pU}}
 +
'''Notes'''
 +
* You can buffer a roll on the Kobble as well. This saves frames.
 +
* To do the double bounce on the Rekoils at the end, make sure you hit the first Rekoil far enough right. This also saves frames.
 +
</div>
 +
</div>
  
 
[[Category:Kreeping Klasps]]
 
[[Category:Kreeping Klasps]]
 
[[Category:Cotton Top Cove]]
 
[[Category:Cotton Top Cove]]

Revision as of 00:13, 14 August 2023

Level Details
Game Donkey Kong Country 3 (GBA)
World name Cotton Top Cove
Level name Kreeping Klasps
Previous level Rocket Barrel Ride
Next level Tracker Barrel Trek

Any%

Optimal

Notes

  • At 0:01 release the dpad a bit so the rekoil will be landing when you do your buffered roll.
  • You have to enter the second bonus, which will be used for the timestop trick we'll be using in later stages.
  • To buffer the roll when the bonus starts you have to press B after confirming out of the "Find the coin!" screen (as it's fading out). Try to jump out of the roll as soon as possible. A good cue is hearing the sound of dixie's roll.
  • If you fail to buffer the roll, it is faster to roll off the platform and take damage to Nibbla on the left.

KIDDY START

Notes

  • If you got the damageless ending in Rocket Barrel Ride there are two small differences. At the start it is faster swap to Dixie as she climbs horizontal ropes much faster than Kiddy. You can still get the buffered roll on the Rekoil.
  • Furthermore, after midway, you do not have to jump to reach the DK barrel, which saves around 40 frames which ends up being what makes the damageless ending on Rocket Barrel Ride faster.

MORE STRATS

Notes

  • You can buffer a roll on the Kobble as well. This saves frames.
  • To do the double bounce on the Rekoils at the end, make sure you hit the first Rekoil far enough right. This also saves frames.