Difference between revisions of "Lava Lagoon Warpless"

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(Safe)
(Optimal)
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===Optimal===
 
===Optimal===
{{#ev:youtube|g7n8zFojNxk|560||https://youtu.be/g7n8zFojNxk}}
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{{#ev:youtube|GVz2ZlEoh-o|560||https://youtu.be/GVz2ZlEoh-o}}
  
0:03 :This roll + Jump is tight, roll as close to the edge of the crate as possible to avoid taking damage.
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Try your best to cut corners as with all water stages.
  
0:10 :Face left when jumping out of the water. This spawns the Klampon later, making the jump doable.
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*0:10 :Face left when jumping out of the water. This spawns the Klampon later, making the jump doable.
  
0:29 :Grabbing the halfway barrel causes a lot of lag, lag slows you down, avoid it!
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*0:29 :Grabbing the halfway barrel causes a lot of lag, lag slows you down, avoid it!
  
0:40 :Staying close to the surface of the rising water here manipulates the spawn of the first Lockjaw, making it spawn lower than it would have otherwise. The closer to the surface, the tighter you can cut the corner. Do a better job than I did here.
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*0:40 :Staying close to the surface of the rising water here manipulates the spawn of the first Lockjaw, making it spawn lower than it would have otherwise. The closer to the surface, the tighter you can cut the corner.  
  
0:46 :This jump is deceptively tight, roll close to the edge here. Don't jump too early and don't bonk here.
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*You can left-right wiggle here to avoid sticking to the walls here, I like to deliberately stick the the left wall and time the jump out of it.
  
0:48 :left-right wiggle the d-pad down this chute to avoid sticking to the walls, jump before hitting the ground, hit the ceiling and roll through the beetles. Team-up when in close proximity to the Clapper to hit it. Simply hold Y + Left in the water for a free optimal corner.
 
  
Jump earlier than you think to make it over the Klobber, Goal-swap to set up for the next stage.
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https://youtu.be/GVz2ZlEoh-o

Revision as of 23:00, 13 April 2021

Safe

  • 0:15 :After bouncing on the clampon, land close to the ledge, then press right + down. When youve ducked far enough through the water, release down.
  • 0:58 :To avoid just rolling past the clapper, left-right wiggle the d-pad here, or do a team up when you're in close proximity to the clapper

Optimal

Try your best to cut corners as with all water stages.

  • 0:10 :Face left when jumping out of the water. This spawns the Klampon later, making the jump doable.
  • 0:29 :Grabbing the halfway barrel causes a lot of lag, lag slows you down, avoid it!
  • 0:40 :Staying close to the surface of the rising water here manipulates the spawn of the first Lockjaw, making it spawn lower than it would have otherwise. The closer to the surface, the tighter you can cut the corner.
  • You can left-right wiggle here to avoid sticking to the walls here, I like to deliberately stick the the left wall and time the jump out of it.


https://youtu.be/GVz2ZlEoh-o