Difference between revisions of "Lava Lagoon Warpless"

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(Optimal)
(Safe)
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{{#ev:youtube|a4i1JjHwN0A|560||https://www.youtube.com/watch?v=a4i1JjHwN0A}}
 
{{#ev:youtube|a4i1JjHwN0A|560||https://www.youtube.com/watch?v=a4i1JjHwN0A}}
  
*0:15 :After bouncing on the clampon, land close to the ledge, then press right + down. When youve ducked far enough through the water, release down.
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*0:15 :After bouncing on the clampon, land close to the ledge, then press right + down and you'll slide off the platform. When you've ducked far enough through the water, release down.
  
 
*0:58 :To avoid just rolling past the clapper, left-right wiggle the d-pad here, or do a team up when you're in close proximity to the clapper
 
*0:58 :To avoid just rolling past the clapper, left-right wiggle the d-pad here, or do a team up when you're in close proximity to the clapper

Revision as of 23:05, 13 April 2021

Safe

  • 0:15 :After bouncing on the clampon, land close to the ledge, then press right + down and you'll slide off the platform. When you've ducked far enough through the water, release down.
  • 0:58 :To avoid just rolling past the clapper, left-right wiggle the d-pad here, or do a team up when you're in close proximity to the clapper

Optimal

Try your best to cut corners as with all water stages.

  • 0:13 Face left when jumping out of the water. This spawns the Klampon later, making the jump doable.
  • Grabbing the halfway barrel causes a lot of lag, lag slows you down, avoid it!
  • 0:40 Staying close to the surface of the rising water here manipulates the spawn of the first Lockjaw, making it spawn lower than it would have otherwise. The closer to the surface, the tighter you can cut the corner.
  • 0:49 You can left-right wiggle here to avoid sticking to the walls, you could also deliberately stick the the left wall and time the jump out of it.


https://youtu.be/GVz2ZlEoh-o