Difference between revisions of "Lava Lagoon Warpless"

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(Optimal)
(Optimal)
 
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===Safe===
 
{{#ev:youtube|a4i1JjHwN0A|560||https://www.youtube.com/watch?v=a4i1JjHwN0A}}
 
 
 
===Optimal===
 
===Optimal===
{{#ev:youtube|g7n8zFojNxk|560||https://youtu.be/g7n8zFojNxk}}
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{{#ev:youtube|1pA-R4YDPD0|560||https://youtu.be/1pA-R4YDPD0}}
 
 
0:03 :This roll + Jump is tight, roll as close to the edge of the crate as possible to avoid taking damage.
 
 
 
0:10 :Face left when jumping out of the water. This spawns the Klampon later, making the jump doable.
 
 
 
0:29 :Grabbing the halfway barrel causes a lot of lag, avoid it!
 
 
 
0:40 :Staying close to the surface of the rising water here manipulates the spawn of the first Lockjaw, making it spawn lower than it would have otherwise. The closer to the surface, the tighter you can cut the corner. Do a better job than I did here.
 
 
 
0:46 :This jump is deceptively tight, roll close to the edge here. Don't jump too early and don't bonk here.
 
 
 
0:48 :left-right wiggle the d-pad down this chute to avoid sticking to the walls, jump before hitting the ground, hit the ceiling and roll through the beetles. Team-up when in proximity to the Clapper to hit it. Simply hold Y + Left in the water for a free optimal corner.
 
  
Jump earlier than you think to make it over the Klobber, Goal-swap to set up for the next stage.
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*Try your best to cut corners as with all water stages.
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*Klampon bounce; You need to roll very close to the edge of the platform, jump out of it as late as you dare and do a full jump. It's recommended to briefly let go and repress the d-pad right after the bounce to not go straight into the lava. An easier method is shown below.
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*0:13; Face left while exiting the water to spawn the klampon later so you can jump over it. an easier method is shown below.
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*0:23; don't buffer this roll, you could miss clapper and take damage.
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*0:31 try to avoid grabbing half-way, it causes a lot of lag, the roll over the gap right after can't be buffered.
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*0:40 try staying close to the surface on the ascend here. The Lockjaw's spawn position depends on the water level and kong's position. By staying close to the surface you can cut the corner a bit tighter.
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*0:50 wiggle down the shaft. An easier method is shown below.

Latest revision as of 01:04, 21 January 2023

Optimal

  • Try your best to cut corners as with all water stages.
  • Klampon bounce; You need to roll very close to the edge of the platform, jump out of it as late as you dare and do a full jump. It's recommended to briefly let go and repress the d-pad right after the bounce to not go straight into the lava. An easier method is shown below.
  • 0:13; Face left while exiting the water to spawn the klampon later so you can jump over it. an easier method is shown below.
  • 0:23; don't buffer this roll, you could miss clapper and take damage.
  • 0:31 try to avoid grabbing half-way, it causes a lot of lag, the roll over the gap right after can't be buffered.
  • 0:40 try staying close to the surface on the ascend here. The Lockjaw's spawn position depends on the water level and kong's position. By staying close to the surface you can cut the corner a bit tighter.
  • 0:50 wiggle down the shaft. An easier method is shown below.