Difference between revisions of "Lockjaw's Locker GBA"

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(Added.)
 
 
Line 20: Line 20:
 
* Immediately roll.
 
* Immediately roll.
 
* This is a 4-frame jump.
 
* This is a 4-frame jump.
 +
* Enter the jump at the timing when this barrel line disappears from the screen, which may vary slightly depending on the device environment.
 +
 +
[[File:1-4v.png|480px]]
  
 
===Easy===
 
===Easy===

Latest revision as of 22:53, 5 September 2023

Level Details
Game Donkey Kong Country 2 GBA
World name Gangplank Galleon
Level name Lockjaw's Locker
Previous level Gangplank Galley
Next level Topsail Trouble

Difficulty:

  • Optimal: 4/10
  • Easy: 2/10
  • Safe: Dixie Route: 1/10


Any%

Optimal


Notes

  • Immediately roll.
  • This is a 4-frame jump.
  • Enter the jump at the timing when this barrel line disappears from the screen, which may vary slightly depending on the device environment.

1-4v.png

Easy

Notes

  • This jump is much more lenient than the optimal jump, but you have to roll from the ledge!

Safe: Dixie Route

(No video yet) Notes

  • You will want to switch to Dixie right before finishing 1-3 Gangplank Galley. This makes the jump into the warp barrel incredibly easy and allows you to do the frame perfect drop in 1-5 Topsail Trouble 100% consistently and, if you get hit in Krow, you will still be Diddy. This is however incredibly slow.