Difference between revisions of "Lockjaw's Locker GBA"
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* Immediately roll. | * Immediately roll. | ||
* This is a 4-frame jump. | * This is a 4-frame jump. | ||
+ | * Enter the jump at the timing when this barrel line disappears from the screen, which may vary slightly depending on the device environment. | ||
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+ | [[File:1-4v.png|480px]] | ||
===Easy=== | ===Easy=== |
Latest revision as of 22:53, 5 September 2023
Game | Donkey Kong Country 2 GBA |
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World name | Gangplank Galleon |
Level name | Lockjaw's Locker |
Previous level | Gangplank Galley |
Next level | Topsail Trouble |
Difficulty:
- Optimal: 4/10
- Easy: 2/10
- Safe: Dixie Route: 1/10
Contents
Any%
Optimal
Notes
- Immediately roll.
- This is a 4-frame jump.
- Enter the jump at the timing when this barrel line disappears from the screen, which may vary slightly depending on the device environment.
Easy
Notes
- This jump is much more lenient than the optimal jump, but you have to roll from the ledge!
Safe: Dixie Route
(No video yet) Notes
- You will want to switch to Dixie right before finishing 1-3 Gangplank Galley. This makes the jump into the warp barrel incredibly easy and allows you to do the frame perfect drop in 1-5 Topsail Trouble 100% consistently and, if you get hit in Krow, you will still be Diddy. This is however incredibly slow.