Difference between revisions of "Mainbrace Mayhem 102"
Cryptonberry (talk | contribs) |
Cryptonberry (talk | contribs) |
||
Line 9: | Line 9: | ||
Difficulty: 7/10 | Difficulty: 7/10 | ||
− | |||
===Optimal=== | ===Optimal=== | ||
{{#ev:youtube|pD-lNIBQ6vg|560||https://www.youtube.com/watch?v=pD-lNIBQ6vg}} | {{#ev:youtube|pD-lNIBQ6vg|560||https://www.youtube.com/watch?v=pD-lNIBQ6vg}} |
Revision as of 03:10, 8 November 2019
Game | Donkey Kong Country 2 |
---|---|
World name | Gangplank Galleon |
Level name | Mainbrace Mayhem |
Previous level | Pirate Panic |
Next level | Gangplank Galley |
Difficulty: 7/10
Optimal
Notes
- This is a very complete level, and by far the hardest stage of World 1 to optimize in this category.
- Rolling through the rat at 0:32 is purely a visual cue for the team throw that follows.
- The barrel throw at 0:48 can be done in such a way that will kill all 5 Klingers (as seen in Riz's video). However, this method is much more consistent.
- A 2-1 jump can be performed at 0:58 to gain the required height to enter the bonus barrel.
- A goal swap at the end of this stage is ideal if you plan on doing a safer route.