Difference between revisions of "Mainbrace Mayhem 102"
Cryptonberry (talk | contribs) (Created page with "a") |
Cryptonberry (talk | contribs) |
||
Line 1: | Line 1: | ||
− | a | + | {{Infobox level |
+ | | image = GangplankGalley.png | ||
+ | | game = Donkey Kong Country 2 | ||
+ | | world_name = [[Gangplank Galleon 102 | Gangplank Galleon]] | ||
+ | | level_name = Mainbrace Mayhem | ||
+ | | previous = [[Pirate Panic 102 | Pirate Panic]] | ||
+ | | next = [[Gangplank Galley 102 | Gangplank Galley]] | ||
+ | }} | ||
+ | Difficulty: 7/10 | ||
+ | |||
+ | ==Any%== | ||
+ | {{#ev:youtube|pD-lNIBQ6vg|560||https://www.youtube.com/watch?v=pD-lNIBQ6vg}} | ||
+ | '''Notes''' | ||
+ | *This is a very complete level, and by far the hardest stage of World 1 to optimize in this category. | ||
+ | *Rolling through the rat at 0:32 is purely a visual cue for the team throw that follows. | ||
+ | *The barrel throw at 0:48 can be done in such a way that will kill all 5 Klingers (as seen in [https://www.youtube.com/watch?v=_m-cLlRfTRg Riz's video]). However, this method is much more consistent. | ||
+ | *A [https://dkcspeedruns.com/Tricks#Team_Up_Jump 2-1 jump] can be performed at 0:58 to gain the required height to enter the bonus barrel. | ||
+ | *A [https://dkcspeedruns.com/Tricks#Goal_Swapping goal swap] at the end of this stage is ideal if you plan on doing a safer route. | ||
+ | |||
+ | [[Category:Mainbrace Mayhem]] | ||
+ | [[Category:Level]] |
Revision as of 23:10, 7 November 2019
Game | Donkey Kong Country 2 |
---|---|
World name | Gangplank Galleon |
Level name | Mainbrace Mayhem |
Previous level | Pirate Panic |
Next level | Gangplank Galley |
Difficulty: 7/10
Any%
Notes
- This is a very complete level, and by far the hardest stage of World 1 to optimize in this category.
- Rolling through the rat at 0:32 is purely a visual cue for the team throw that follows.
- The barrel throw at 0:48 can be done in such a way that will kill all 5 Klingers (as seen in Riz's video). However, this method is much more consistent.
- A 2-1 jump can be performed at 0:58 to gain the required height to enter the bonus barrel.
- A goal swap at the end of this stage is ideal if you plan on doing a safer route.