Difference between revisions of "Mainbrace Mayhem 102"
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{{Infobox level | {{Infobox level | ||
− | | image = | + | | image = MainbraceMayhem.png |
| game = Donkey Kong Country 2 | | game = Donkey Kong Country 2 | ||
| world_name = [[Gangplank Galleon 102 | Gangplank Galleon]] | | world_name = [[Gangplank Galleon 102 | Gangplank Galleon]] |
Latest revision as of 03:31, 8 November 2019
Game | Donkey Kong Country 2 |
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World name | Gangplank Galleon |
Level name | Mainbrace Mayhem |
Previous level | Pirate Panic |
Next level | Gangplank Galley |
Difficulty: 7/10
Optimal
Notes
- This is a very complete level, and by far the hardest stage of World 1 to optimize in this category.
- Rolling through the rat at 0:32 is purely a visual cue for the team throw that follows.
- The barrel throw at 0:48 can be done in such a way that will kill all 5 Klingers (as seen in Riz's video). However, this method is much more consistent.
- A 2-1 jump can be performed at 0:58 to gain the required height to enter the bonus barrel.
- A goal swap at the end of this stage is ideal if you plan on doing a safer route.