Difference between revisions of "Mainbrace Mayhem Warpless"

From DKC Speedruns
Jump to: navigation, search
(Optimal)
Line 3: Line 3:
  
 
===Optimal===
 
===Optimal===
{{#ev:youtube|hui8U4gCdxk|560||https://youtu.be/hui8U4gCdxk}}
+
{{#ev:youtube|EmWjPCMHbOY|560||https://youtu.be/EmWjPCMHbOY}}
  
 
0:10 :The real difference is this. Try team-throwing close to the edge of this platform. if you just decide to go jump normally here you won't make it to the rope, try this instead; Press right slightly after jumping (I guess?). You'll get the hang of it soon enough.
 
0:10 :The real difference is this. Try team-throwing close to the edge of this platform. if you just decide to go jump normally here you won't make it to the rope, try this instead; Press right slightly after jumping (I guess?). You'll get the hang of it soon enough.
  
 
0:17 :The third banana here is a safe visual cue for when to jump, too early or late and you might take damage.
 
0:17 :The third banana here is a safe visual cue for when to jump, too early or late and you might take damage.

Revision as of 21:56, 13 April 2021

Safe

Optimal

0:10 :The real difference is this. Try team-throwing close to the edge of this platform. if you just decide to go jump normally here you won't make it to the rope, try this instead; Press right slightly after jumping (I guess?). You'll get the hang of it soon enough.

0:17 :The third banana here is a safe visual cue for when to jump, too early or late and you might take damage.