Difference between revisions of "Manic Mincers GBA"

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===Optimal===
 
===Optimal===
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Notes:
 
Notes:
*WIP
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*The roll through the first beaver uses [[DKC GBA Tricks#Jump_Momentum_Conservation | Jump Momentum Conservation]] and is pretty tricky. As an alternative you can just do a regular jump after rolling through the beaver and do 2 more consecutive jumps to get over the mincer in time.
*Hero mode was used to simplify recording on console. The strats remain the same as regular Any% regardless.
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*The jump over the Krusha it is tough, so try to approach him in a consistent way and make a visual cue for when to do a max jump over him. JMC doesn't help you here.
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*JMC is pretty much necessary to make it over the Krusha at 0:38 in one jump. Alternatively you can jump out of that roll early and land in front of him before jumping over him.
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*Beating the mincer at 0:43 is pretty tight so you may want to wait for it instead
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*Using JMC to finish off the long beaver roll at the end saves 7-8 frames over doing Roll Momentum Conservation followed by a roll, and about 10 frames over just holding B and then doing another quick roll.

Revision as of 03:11, 29 June 2023

Level Details
Game Donkey Kong Country GBA
World name Chimp Caverns GBA
Level name Manic Mincers
Previous level Tanked Up Trouble GBA
Next level Misty Mine GBA

Any%

Optimal

Notes:

  • The roll through the first beaver uses Jump Momentum Conservation and is pretty tricky. As an alternative you can just do a regular jump after rolling through the beaver and do 2 more consecutive jumps to get over the mincer in time.
  • The jump over the Krusha it is tough, so try to approach him in a consistent way and make a visual cue for when to do a max jump over him. JMC doesn't help you here.
  • JMC is pretty much necessary to make it over the Krusha at 0:38 in one jump. Alternatively you can jump out of that roll early and land in front of him before jumping over him.
  • Beating the mincer at 0:43 is pretty tight so you may want to wait for it instead
  • Using JMC to finish off the long beaver roll at the end saves 7-8 frames over doing Roll Momentum Conservation followed by a roll, and about 10 frames over just holding B and then doing another quick roll.