Difference between revisions of "Millstone Mayhem GBA"

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(Created page with "{{Infobox level | image = | game = Donkey Kong Country GBA | world_name = Monkey Mines GBA | level_name = Millstone Mayhem | previous = Stop & Go Station GBA | next =...")
 
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===Optimal===
 
===Optimal===
{{#ev:youtube|StCwqPulDlc|560|}}
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{{#ev:youtube|aLphKGETeZU|560|}}
 
Notes:
 
Notes:
*This is the first use of the Barrel Throw Glitch, which lets you keep momentum through picking up a barrel
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*You can squeeze a little baby roll in before bouncing on the tire at the start
*You can max jump under the gnawty wheel and it won't hit you
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*Unlike the SNES version, you retain your momentum when throwing a barrel as you're moving through the air. This comes in handy in this stage (and when you accidentally pick up a barrel elsewhere).
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*Doing 2 shorter rolls under the Gnawty wheel is only very slightly faster than doing one long roll into a max jump (1-2 frames).
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Note: This video was recorded on mGBA without the GBA BIOS, so the load times are faster than a typical run of this stage

Latest revision as of 20:44, 18 June 2023

Level Details
Game Donkey Kong Country GBA
World name Monkey Mines GBA
Level name Millstone Mayhem
Previous level Stop & Go Station GBA
Next level Necky's Nuts GBA

Any%

Optimal

Notes:

  • You can squeeze a little baby roll in before bouncing on the tire at the start
  • Unlike the SNES version, you retain your momentum when throwing a barrel as you're moving through the air. This comes in handy in this stage (and when you accidentally pick up a barrel elsewhere).
  • Doing 2 shorter rolls under the Gnawty wheel is only very slightly faster than doing one long roll into a max jump (1-2 frames).

Note: This video was recorded on mGBA without the GBA BIOS, so the load times are faster than a typical run of this stage