Difference between revisions of "Millstone Mayhem GBA"

From DKC Speedruns
Jump to: navigation, search
m
 
(One intermediate revision by the same user not shown)
Line 11: Line 11:
  
 
===Optimal===
 
===Optimal===
{{#ev:youtube|StCwqPulDlc|560|}}
+
{{#ev:youtube|aLphKGETeZU|560|}}
 
Notes:
 
Notes:
*This is the first use of the [[DKC_GBA_Tricks#Barrel_Throw_Glitch| Barrel Throw Glitch]], which lets you keep momentum through picking up a barrel
+
*You can squeeze a little baby roll in before bouncing on the tire at the start
*You can max jump under the gnawty wheel and it won't hit you
+
*Unlike the SNES version, you retain your momentum when throwing a barrel as you're moving through the air. This comes in handy in this stage (and when you accidentally pick up a barrel elsewhere).
 +
*Doing 2 shorter rolls under the Gnawty wheel is only very slightly faster than doing one long roll into a max jump (1-2 frames).
 +
 
 +
Note: This video was recorded on mGBA without the GBA BIOS, so the load times are faster than a typical run of this stage

Latest revision as of 20:44, 18 June 2023

Level Details
Game Donkey Kong Country GBA
World name Monkey Mines GBA
Level name Millstone Mayhem
Previous level Stop & Go Station GBA
Next level Necky's Nuts GBA

Any%

Optimal

Notes:

  • You can squeeze a little baby roll in before bouncing on the tire at the start
  • Unlike the SNES version, you retain your momentum when throwing a barrel as you're moving through the air. This comes in handy in this stage (and when you accidentally pick up a barrel elsewhere).
  • Doing 2 shorter rolls under the Gnawty wheel is only very slightly faster than doing one long roll into a max jump (1-2 frames).

Note: This video was recorded on mGBA without the GBA BIOS, so the load times are faster than a typical run of this stage