Difference between revisions of "Millstone Mayhem GBA"
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{{#ev:youtube|aLphKGETeZU|560|}} | {{#ev:youtube|aLphKGETeZU|560|}} | ||
Notes: | Notes: | ||
+ | *You can squeeze a little baby roll in before bouncing on the tire at the start | ||
*Unlike the SNES version, you retain your momentum when throwing a barrel as you're moving through the air. This comes in handy in this stage (and when you accidentally pick up a barrel elsewhere). | *Unlike the SNES version, you retain your momentum when throwing a barrel as you're moving through the air. This comes in handy in this stage (and when you accidentally pick up a barrel elsewhere). | ||
*Doing 2 shorter rolls under the Gnawty wheel is only very slightly faster than doing one long roll into a max jump (1-2 frames). | *Doing 2 shorter rolls under the Gnawty wheel is only very slightly faster than doing one long roll into a max jump (1-2 frames). | ||
Note: This video was recorded on mGBA without the GBA BIOS, so the load times are faster than a typical run of this stage | Note: This video was recorded on mGBA without the GBA BIOS, so the load times are faster than a typical run of this stage |
Latest revision as of 20:44, 18 June 2023
Game | Donkey Kong Country GBA |
---|---|
World name | Monkey Mines GBA |
Level name | Millstone Mayhem |
Previous level | Stop & Go Station GBA |
Next level | Necky's Nuts GBA |
Any%
Optimal
Notes:
- You can squeeze a little baby roll in before bouncing on the tire at the start
- Unlike the SNES version, you retain your momentum when throwing a barrel as you're moving through the air. This comes in handy in this stage (and when you accidentally pick up a barrel elsewhere).
- Doing 2 shorter rolls under the Gnawty wheel is only very slightly faster than doing one long roll into a max jump (1-2 frames).
Note: This video was recorded on mGBA without the GBA BIOS, so the load times are faster than a typical run of this stage