Difference between revisions of "Mine Cart Madness GBA"
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+ | {{Infobox level | ||
+ | | image = | ||
+ | | game = Donkey Kong Country GBA | ||
+ | | world_name = [[Kremkroc Industries GBA]] | ||
+ | | level_name = Mine Cart Madness | ||
+ | | previous = [[Blackout Basement GBA]] | ||
+ | | next = [[Boss Dumb Drum GBA]] | ||
+ | }} | ||
+ | |||
==Any%== | ==Any%== | ||
===Optimal=== | ===Optimal=== | ||
− | {{#ev:youtube| | + | {{#ev:youtube|n_7lh7YuMJ8|560|}} |
Notes: | Notes: | ||
− | * | + | *You can buffer a roll when the stage loads |
− | * | + | *To save time, you ideally want to land in the carts as soon as you can. It helps to set up visual cues for when to either do full or min jumps for consistent, fast jumps. |
+ | *There's probably some other ways to save time by jumping out of the carts at the right times but that hasn't been looked into much. | ||
+ | *Be careful with the jump onto the final Klash at 1:04, the death place is very high |
Latest revision as of 04:12, 27 June 2023
Game | Donkey Kong Country GBA |
---|---|
World name | Kremkroc Industries GBA |
Level name | Mine Cart Madness |
Previous level | Blackout Basement GBA |
Next level | Boss Dumb Drum GBA |
Any%
Optimal
Notes:
- You can buffer a roll when the stage loads
- To save time, you ideally want to land in the carts as soon as you can. It helps to set up visual cues for when to either do full or min jumps for consistent, fast jumps.
- There's probably some other ways to save time by jumping out of the carts at the right times but that hasn't been looked into much.
- Be careful with the jump onto the final Klash at 1:04, the death place is very high