Difference between revisions of "Misty Mine 101"

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Difficulty: 10/10
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===SJR===
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{{#ev:youtube|K8OHCjUaB3I|560||https://www.youtube.com/watch?v=K8OHCjUaB3I}}
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Notes:
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*Use this for the 3 baddie SJR.
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*This video has commentary explaining a couple things. Input display should also help.
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{{#ev:youtube|iNVRA5ufi5g|560||}}
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*Use this for the 4 baddie SJR.
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*The video shows you where specifically to release B.
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===SFR===
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{{#ev:youtube|swWz8mpmVGM|560||}}
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Notes:
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*It is recommended to learn the SFR for this stage, as optimally it saves around 8 seconds over the normal route. Refer to the below video if you're not doing the SFR.
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<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
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'''When to release B'''
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<div class="mw-collapsible-content">
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[[File:misty_sfr_101.png]]
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</div>
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</div>
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===No SFR/SJR===
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{{#ev:youtube|gdDJkYK7zMM|560||https://www.youtube.com/watch?v=gdDJkYK7zMM}}
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Notes:
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*Keeping the TNT barrel can be tricky and is the only way to open the bonus. Practice jumping over the klaptraps so it doesn't seem terrifying.
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*You don't gain control of your Kongs in the last bonus until about half way through the bonus, so you have to let go of the dpad, jump and then hold right.
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If you try to hold right and jump you'll only jump through the last barrel.
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*The jump at 1:15 is really precise. Too early you will fall in the pit and die. Too late and you will hit the army and die

Revision as of 22:04, 3 February 2020

Difficulty: 10/10

SJR

Notes:

  • Use this for the 3 baddie SJR.
  • This video has commentary explaining a couple things. Input display should also help.
  • Use this for the 4 baddie SJR.
  • The video shows you where specifically to release B.

SFR

Notes:

  • It is recommended to learn the SFR for this stage, as optimally it saves around 8 seconds over the normal route. Refer to the below video if you're not doing the SFR.

When to release B

Misty sfr 101.png

No SFR/SJR

Notes:

  • Keeping the TNT barrel can be tricky and is the only way to open the bonus. Practice jumping over the klaptraps so it doesn't seem terrifying.
  • You don't gain control of your Kongs in the last bonus until about half way through the bonus, so you have to let go of the dpad, jump and then hold right.

If you try to hold right and jump you'll only jump through the last barrel.

  • The jump at 1:15 is really precise. Too early you will fall in the pit and die. Too late and you will hit the army and die