Difference between revisions of "Mudhole Marsh Warpless"

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(Optimal)
(Optimal)
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*Same procedure as Sub Optimal before Halfway.
 
*Same procedure as Sub Optimal before Halfway.
*Halfway skip is quite tricky and pretty risky. Roll as close to the edge of the platform as possible. Make sure you don't buffer the roll or you'll plunge into the swamp. Have courage not to jump too early, have wits to not jump too late.
+
*at 0:27 Halfway skip is quite tricky and pretty risky. Roll as close to the edge of the platform as possible. Make sure you don't buffer the roll or you'll plunge into the swamp. Have courage not to jump too early, have wits to not jump too late.

Revision as of 00:33, 14 April 2021

Sub Optimal

Make sure you check out the any% page for many alternative strats, backups and great explanations for the movement before the warp.

  • This stage separates the chaff from the wheat, make it out alive and you're a Gamer™. No seriously this is one of the top 5 hardest stages in this run.
  • at 0:11 Roll when you land and release Y before rolling through the second beetle. You'll need some courage to not jump out of the swamp too early.
  • at 0:20 some shit starts going down; Release the d-pad momentarily after bouncing on the fly to land on the very edge of the lily pad. Don't buffer the roll over the gap or you'll die. The jump afterwards is really precise, be cautious of jumping too late or you'll die. Sometimes you might grab the crate, in which case you need to do a full jump to make it to the other barrel.
  • Be careful when you're rolling through all the flies, practice this part a lot to get the proper timing of things.
  • at 0:32 Jump out of the roll earlier than you might deem necessary, or you might clip through the vine.
  • Do small bounces on all necky's except for the very last one.
  • Do a full jump over the zinger and land on the edge of the lily pad to avoid grabbing the cannonball, You can grab it if you want to take it safe here.
  • at 0:59 be careful to not roll and jump off the barrel too early, or you'll take damage. In which case you lose a bit of time having to grab and swap to Diddy in Rambi Rumble.
  • at the end despawn the barrel by facing left before rolling through the Kannon.

Optimal

MonkaS

  • Same procedure as Sub Optimal before Halfway.
  • at 0:27 Halfway skip is quite tricky and pretty risky. Roll as close to the edge of the platform as possible. Make sure you don't buffer the roll or you'll plunge into the swamp. Have courage not to jump too early, have wits to not jump too late.