Difference between revisions of "Mudhole Marsh Warpless"

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(Sub Optimal)
(Sub Optimal)
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*at 0:17 some shit starts going down; Release the d-pad momentarily after bouncing on the flitter to land on the very edge of the lily pad. Don't buffer the roll over the gap or you'll die. The jump afterwards is really precise, be cautious of jumping too late or you'll die. Sometimes you might grab the crate, in which case you need to do a full jump to make it to the next platform.
 
*at 0:17 some shit starts going down; Release the d-pad momentarily after bouncing on the flitter to land on the very edge of the lily pad. Don't buffer the roll over the gap or you'll die. The jump afterwards is really precise, be cautious of jumping too late or you'll die. Sometimes you might grab the crate, in which case you need to do a full jump to make it to the next platform.
 
*Eagle pit is arguably the scariest part of this stage. With proper timing you can roll through the first 2 flitters without slowing down, as shown in the video.
 
*Eagle pit is arguably the scariest part of this stage. With proper timing you can roll through the first 2 flitters without slowing down, as shown in the video.
*at 0:32 Jump out of the roll earlier than you might deem necessary, or you might clip through the vine.
+
*at 0:29 Jump out of the roll earlier than you might deem necessary, or you might clip through the vine.
 
*Do small bounces on all necky's except for the very last one.
 
*Do small bounces on all necky's except for the very last one.
 
*Don't grab the cannonball
 
*Don't grab the cannonball

Revision as of 16:42, 8 March 2022

Sub Optimal

Make sure you check out the any% page for many alternative strats, backups and great explanations for the movement before the warp.

  • at 0:08 Roll when you land and release Y before rolling through the second beetle. You'll need some courage to not jump out of the swamp too early.
  • at 0:17 some shit starts going down; Release the d-pad momentarily after bouncing on the flitter to land on the very edge of the lily pad. Don't buffer the roll over the gap or you'll die. The jump afterwards is really precise, be cautious of jumping too late or you'll die. Sometimes you might grab the crate, in which case you need to do a full jump to make it to the next platform.
  • Eagle pit is arguably the scariest part of this stage. With proper timing you can roll through the first 2 flitters without slowing down, as shown in the video.
  • at 0:29 Jump out of the roll earlier than you might deem necessary, or you might clip through the vine.
  • Do small bounces on all necky's except for the very last one.
  • Don't grab the cannonball
  • at 0:59 be careful to not roll and jump off the barrel too early, or you'll take damage. In which case you lose a bit of time having to grab and swap to Diddy in Rambi Rumble.
  • at the end despawn the barrel by doing a left right wiggle when bouncing off the flitter

Optimal

MonkaS

  • Same procedure as Sub Optimal before Halfway.
  • at 0:24 Under the World is a pretty risky trick, roll really close to the edge and DO NOT buffer the roll. Release Y so you don't grab the chest. Release Y over the barrel again and roll off the lilypad's edge.
  • at 0:34 do a crouch moonwalk to spawn the sonics later, allowing you to roll through them.
  • at 0:43 if you buffer the roll off the lilypad, you can roll further (you don't get caught on the krockhead).
  • at 0:49 moonwalk on the Krockhead, it once again allows you to roll through the sonics, the timing is pretty precise, just repress RIGHT a bit later than you might think.
  • at 0:53 you need to delay your roll off the barrel a bit, so you don't take damage.

Do a left right wiggle when you bounce off the flitter to despawn the Kannon's barrel