Difference between revisions of "Pirate Panic 102"
Cryptonberry (talk | contribs) |
Cryptonberry (talk | contribs) |
||
Line 10: | Line 10: | ||
==Any%== | ==Any%== | ||
+ | ===Optimal=== | ||
{{#ev:youtube|Atiy9ZNF0LQ|560||https://www.youtube.com/watch?v=Atiy9ZNF0LQ}} | {{#ev:youtube|Atiy9ZNF0LQ|560||https://www.youtube.com/watch?v=Atiy9ZNF0LQ}} | ||
'''Notes''' | '''Notes''' |
Revision as of 23:14, 7 November 2019
Game | Donkey Kong Country 2 |
---|---|
World name | Gangplank Galleon |
Level name | Pirate Panic |
Previous level | None |
Next level | Mainbrace Mayhem |
Difficulty: 2/10
Any%
Optimal
Notes
- As seen in the 2nd bonus, changing directions with an airborne Rambi will stop your jump and quickly send you back down. Be swift on the initial charge as you can bounce off the 2nd rat instead of charging through it.
- The charged jump with Rambi at 1:00 is very tight. It is recommended for newer players to take a step back to have a bigger window for the takeoff.