Difference between revisions of "Pirate Panic 102"

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{{Infobox level
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| image = GangplankGalley.png
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| game = Donkey Kong Country 2
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| world_name = [[Gangplank Galleon 102 | Gangplank Galleon]]
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| level_name = Pirate Panic
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| previous = None
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| next = [[Mainbrace Mayhem 102 | Mainbrace Mayhem]]
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}}
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Difficulty: 2/10
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==Any%==
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{{#ev:youtube|Atiy9ZNF0LQ|560||https://www.youtube.com/watch?v=Atiy9ZNF0LQ}}
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'''Notes'''
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*As seen in the 2nd bonus, changing directions with an airborne [http://www.mariowiki.com/Rambi_the_Rhinoceros Rambi] will stop your jump and quickly send you back down. Be swift on the initial charge as you can bounce off the 2nd rat instead of charging through it.
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*The charged jump with Rambi at 1:00 is very tight. It is recommended for newer players to take a step back to have a bigger window for the takeoff.
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[[Category:Pirate Panic]]
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[[Category:Level]]

Revision as of 23:05, 7 November 2019

Level Details
Game Donkey Kong Country 2
World name Gangplank Galleon
Level name Pirate Panic
Previous level None
Next level Mainbrace Mayhem

Difficulty: 2/10

Any%

Notes

  • As seen in the 2nd bonus, changing directions with an airborne Rambi will stop your jump and quickly send you back down. Be swift on the initial charge as you can bounce off the 2nd rat instead of charging through it.
  • The charged jump with Rambi at 1:00 is very tight. It is recommended for newer players to take a step back to have a bigger window for the takeoff.