Difference between revisions of "Redhot Ride DKL2"
(One intermediate revision by the same user not shown) | |||
Line 16: | Line 16: | ||
*Find consistent cues for dropping glides to land safely | *Find consistent cues for dropping glides to land safely | ||
0:13 | 0:13 | ||
− | *Klobbers cannot normally be defeated with rolls | + | * Klobbers cannot normally be defeated with rolls without very specific frame and pixel setups, but this one is less precise, likely because Dixie is approaching from below |
* Be careful not to change into Rambi | * Be careful not to change into Rambi | ||
− | **It’s possible to save a lot of time by supercharging and jumping across the balloons as Rambi, but the jumps are very | + | **It’s possible to save a lot of time by supercharging and jumping across the balloons as Rambi, but the jumps are very precise. One of them being frame perfect |
Latest revision as of 13:33, 4 October 2023
Game | Donkey Kong Land 2 |
---|---|
World name | Krem Cauldron DKL2 |
Level name | Redhot Ride DKL2 |
Previous level | Lava Lagoon DKL2 |
Next level | Squawk's Shaft DKL2 |
Any%
Notes
- Find consistent cues for dropping glides to land safely
0:13
- Klobbers cannot normally be defeated with rolls without very specific frame and pixel setups, but this one is less precise, likely because Dixie is approaching from below
- Be careful not to change into Rambi
- It’s possible to save a lot of time by supercharging and jumping across the balloons as Rambi, but the jumps are very precise. One of them being frame perfect