Difference between revisions of "Rocket Barrel Ride"

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Notes:
 
Notes:
 
*[[DKC3_Tricks#Damage_Boosting Damage Boosting | Damage Boosting]]
 
*[[DKC3_Tricks#Damage_Boosting Damage Boosting | Damage Boosting]]
 +
*At 0:22, to consistently skip the bee and not slipping onto it, hold right and spam B+Y.
 
*At the end, jumping under the bee is hard to get damageless, but if you do, it's not that big of a deal.
 
*At the end, jumping under the bee is hard to get damageless, but if you do, it's not that big of a deal.
 
*In the Japanese version, the last bee have a different pattern which makes it impossible to pass directly from the barrel.
 
*In the Japanese version, the last bee have a different pattern which makes it impossible to pass directly from the barrel.
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*1:14 You want to take damage on this bee here so you remain solo Dixie for the next stage.  
 
*1:14 You want to take damage on this bee here so you remain solo Dixie for the next stage.  
 
**Make sure to start your roll or jump as early as possible to take damage early so you don't bonk with the wall with Dixie after boost.
 
**Make sure to start your roll or jump as early as possible to take damage early so you don't bonk with the wall with Dixie after boost.
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 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
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'''MORE STRATS'''
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<div class="mw-collapsible-content">{{#ev:youtube|BJ53eoBZ2kU|560||https://www.youtube.com/watch?v=BJ53eoBZ2kU}}
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 +
*This 2-1 Jump saves about 0.25 seconds
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 +
</div>
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</div>
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[[Category:Rocket Barrel Ride]]
 
[[Category:Rocket Barrel Ride]]
 
[[Category:Cotton Top Cove]]
 
[[Category:Cotton Top Cove]]

Latest revision as of 00:03, 4 June 2022

Level Details
Game Donkey Kong Country 3
World name Cotton Top Cove
Level name Rocket Barrel Ride
Previous level Bazza's Blockade
Next level Kreeping Klasps

Difficulty:

  • Safe: 4/10
  • Optimal: 5/10

Any%

Safe

Notes:

  • Damage Boosting
  • At 0:22, to consistently skip the bee and not slipping onto it, hold right and spam B+Y.
  • At the end, jumping under the bee is hard to get damageless, but if you do, it's not that big of a deal.
  • In the Japanese version, the last bee have a different pattern which makes it impossible to pass directly from the barrel.

Optimal (U)

  • 1:14 You want to take damage on this bee here so you remain solo Dixie for the next stage.
    • Make sure to start your roll or jump as early as possible to take damage early so you don't bonk with the wall with Dixie after boost.

MORE STRATS

  • This 2-1 Jump saves about 0.25 seconds