Difference between revisions of "Rocket Barrel Ride"

From DKC Speedruns
Jump to: navigation, search
(Added optimal tape)
 
(3 intermediate revisions by 3 users not shown)
Line 10: Line 10:
 
*Safe: 4/10
 
*Safe: 4/10
 
*Optimal: 5/10
 
*Optimal: 5/10
*103%: 4/10
 
  
 
==Any%==
 
==Any%==
Line 17: Line 16:
 
Notes:
 
Notes:
 
*[[DKC3_Tricks#Damage_Boosting Damage Boosting | Damage Boosting]]
 
*[[DKC3_Tricks#Damage_Boosting Damage Boosting | Damage Boosting]]
 +
*At 0:22, to consistently skip the bee and not slipping onto it, hold right and spam B+Y.
 
*At the end, jumping under the bee is hard to get damageless, but if you do, it's not that big of a deal.
 
*At the end, jumping under the bee is hard to get damageless, but if you do, it's not that big of a deal.
 
*In the Japanese version, the last bee have a different pattern which makes it impossible to pass directly from the barrel.
 
*In the Japanese version, the last bee have a different pattern which makes it impossible to pass directly from the barrel.
Line 22: Line 22:
 
===Optimal (U)===
 
===Optimal (U)===
 
{{#ev:youtube|5D471FhKHCk|560||http://www.youtube.com/watch?v=5D471FhKHCk}}
 
{{#ev:youtube|5D471FhKHCk|560||http://www.youtube.com/watch?v=5D471FhKHCk}}
*1:14 You want to take damage on this bee here so you remain solo Dixie for the next stage. Make sure to start your roll or jump as early as possible to take damage early so you don't bonk with the wall with Dixie after boost.
+
*1:14 You want to take damage on this bee here so you remain solo Dixie for the next stage.  
 +
**Make sure to start your roll or jump as early as possible to take damage early so you don't bonk with the wall with Dixie after boost.
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 +
'''MORE STRATS'''
 +
<div class="mw-collapsible-content">{{#ev:youtube|BJ53eoBZ2kU|560||https://www.youtube.com/watch?v=BJ53eoBZ2kU}}
 +
 
 +
*This 2-1 Jump saves about 0.25 seconds
 +
 
 +
</div>
 +
</div>
 +
 
  
==103%==
 
{{#ev:youtube|JLlcMocrtIA|560||https://www.youtube.com/watch?v=JLlcMocrtIA}}
 
Notes:
 
*Bear coins count: 27
 
*Parry is a beast for the final bonus, do not forget to get her!
 
  
 
[[Category:Rocket Barrel Ride]]
 
[[Category:Rocket Barrel Ride]]
 
[[Category:Cotton Top Cove]]
 
[[Category:Cotton Top Cove]]

Latest revision as of 00:03, 4 June 2022

Level Details
Game Donkey Kong Country 3
World name Cotton Top Cove
Level name Rocket Barrel Ride
Previous level Bazza's Blockade
Next level Kreeping Klasps

Difficulty:

  • Safe: 4/10
  • Optimal: 5/10

Any%

Safe

Notes:

  • Damage Boosting
  • At 0:22, to consistently skip the bee and not slipping onto it, hold right and spam B+Y.
  • At the end, jumping under the bee is hard to get damageless, but if you do, it's not that big of a deal.
  • In the Japanese version, the last bee have a different pattern which makes it impossible to pass directly from the barrel.

Optimal (U)

  • 1:14 You want to take damage on this bee here so you remain solo Dixie for the next stage.
    • Make sure to start your roll or jump as early as possible to take damage early so you don't bonk with the wall with Dixie after boost.

MORE STRATS

  • This 2-1 Jump saves about 0.25 seconds