Difference between revisions of "Rocket Barrel Ride"
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*Safe: 4/10 | *Safe: 4/10 | ||
*Optimal: 5/10 | *Optimal: 5/10 | ||
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==Any%== | ==Any%== | ||
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Notes: | Notes: | ||
*[[DKC3_Tricks#Damage_Boosting Damage Boosting | Damage Boosting]] | *[[DKC3_Tricks#Damage_Boosting Damage Boosting | Damage Boosting]] | ||
+ | *At 0:22, to consistently skip the bee and not slipping onto it, hold right and spam B+Y. | ||
*At the end, jumping under the bee is hard to get damageless, but if you do, it's not that big of a deal. | *At the end, jumping under the bee is hard to get damageless, but if you do, it's not that big of a deal. | ||
*In the Japanese version, the last bee have a different pattern which makes it impossible to pass directly from the barrel. | *In the Japanese version, the last bee have a different pattern which makes it impossible to pass directly from the barrel. | ||
Line 25: | Line 25: | ||
**Make sure to start your roll or jump as early as possible to take damage early so you don't bonk with the wall with Dixie after boost. | **Make sure to start your roll or jump as early as possible to take damage early so you don't bonk with the wall with Dixie after boost. | ||
− | == | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:600px"> |
− | {{#ev:youtube| | + | '''MORE STRATS''' |
− | + | <div class="mw-collapsible-content">{{#ev:youtube|BJ53eoBZ2kU|560||https://www.youtube.com/watch?v=BJ53eoBZ2kU}} | |
− | * | + | |
− | + | *This 2-1 Jump saves about 0.25 seconds | |
+ | |||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | |||
[[Category:Rocket Barrel Ride]] | [[Category:Rocket Barrel Ride]] | ||
[[Category:Cotton Top Cove]] | [[Category:Cotton Top Cove]] |
Latest revision as of 00:03, 4 June 2022
Game | Donkey Kong Country 3 |
---|---|
World name | Cotton Top Cove |
Level name | Rocket Barrel Ride |
Previous level | Bazza's Blockade |
Next level | Kreeping Klasps |
Difficulty:
- Safe: 4/10
- Optimal: 5/10
Any%
Safe
Notes:
- Damage Boosting
- At 0:22, to consistently skip the bee and not slipping onto it, hold right and spam B+Y.
- At the end, jumping under the bee is hard to get damageless, but if you do, it's not that big of a deal.
- In the Japanese version, the last bee have a different pattern which makes it impossible to pass directly from the barrel.
Optimal (U)
- 1:14 You want to take damage on this bee here so you remain solo Dixie for the next stage.
- Make sure to start your roll or jump as early as possible to take damage early so you don't bonk with the wall with Dixie after boost.
MORE STRATS
- This 2-1 Jump saves about 0.25 seconds