Difference between revisions of "Rocket Barrel Ride"
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*Safe: 4/10 | *Safe: 4/10 | ||
*Optimal: 5/10 | *Optimal: 5/10 | ||
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==Any%== | ==Any%== | ||
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**Make sure to start your roll or jump as early as possible to take damage early so you don't bonk with the wall with Dixie after boost. | **Make sure to start your roll or jump as early as possible to take damage early so you don't bonk with the wall with Dixie after boost. | ||
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[[Category:Rocket Barrel Ride]] | [[Category:Rocket Barrel Ride]] | ||
[[Category:Cotton Top Cove]] | [[Category:Cotton Top Cove]] |
Revision as of 00:22, 13 February 2017
Game | Donkey Kong Country 3 |
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World name | Cotton Top Cove |
Level name | Rocket Barrel Ride |
Previous level | Bazza's Blockade |
Next level | Kreeping Klasps |
Difficulty:
- Safe: 4/10
- Optimal: 5/10
Any%
Safe
Notes:
- Damage Boosting
- At the end, jumping under the bee is hard to get damageless, but if you do, it's not that big of a deal.
- In the Japanese version, the last bee have a different pattern which makes it impossible to pass directly from the barrel.
Optimal (U)
- 1:14 You want to take damage on this bee here so you remain solo Dixie for the next stage.
- Make sure to start your roll or jump as early as possible to take damage early so you don't bonk with the wall with Dixie after boost.