Difference between revisions of "Rocket Barrel Ride GBA"

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(Created page with "==Any%== ===Optimal=== {{#ev:youtube|gbcQcoggmzE|560||https://youtu.be/gbcQcoggmzE}} '''Notes''' * At 1:07 you have to wait a little bit to throw after jumping so the camera...")
 
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{{Infobox level
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| image =
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| game = Donkey Kong Country 3 (GBA)
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| world_name = Cotton Top Cove
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| level_name = Bazza's Blockade
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| previous = [[Bazza's Blockade GBA|Bazza's Blockade]]
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| next = [[Kreeping Klasps GBA|Kreeping Klasps]]
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}}
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==Any%==
 
==Any%==
  
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{{#ev:youtube|gbcQcoggmzE|560||https://youtu.be/gbcQcoggmzE}}
 
{{#ev:youtube|gbcQcoggmzE|560||https://youtu.be/gbcQcoggmzE}}
 
'''Notes'''
 
'''Notes'''
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* The team throw at 0:16 saves frames.
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* At 0:32 time the barrel to shoot the Kongs out immediately after entering the barrel.
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* At 0:46 not holding right on the D-pad makes the barrel shoot you further, but ends up being about the same speed because you land into the wall.
 
* At 1:07 you have to wait a little bit to throw after jumping so the camera pans up and spawns the barrel
 
* At 1:07 you have to wait a little bit to throw after jumping so the camera pans up and spawns the barrel
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<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
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'''MORE STRATS'''
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<div class="mw-collapsible-content">{{#ev:youtube|IDACsUKv6lM|560||https://youtu.be/IDACsUKv6lM}}
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'''Notes'''
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* There are some faster ways to get past the Krimp after the midway, but these can be a bit tricky. The bounce from below is frames faster than jumping over the Krimp.
 +
* You can avoid taking damage to the Buzzer at the end by starting to hold left slightly after being shot out. However, this is very precise. In total this saves around 40 frames between Rocket Barrel Ride and Kreeping Klasps.
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</div>
  
 
[[Category:Rocket Barrel Ride]]
 
[[Category:Rocket Barrel Ride]]
 
[[Category:Cotton Top Cove]]
 
[[Category:Cotton Top Cove]]

Revision as of 23:57, 13 August 2023

Level Details
Game Donkey Kong Country 3 (GBA)
World name Cotton Top Cove
Level name Bazza's Blockade
Previous level Bazza's Blockade
Next level Kreeping Klasps


Any%

Optimal

Notes

  • The team throw at 0:16 saves frames.
  • At 0:32 time the barrel to shoot the Kongs out immediately after entering the barrel.
  • At 0:46 not holding right on the D-pad makes the barrel shoot you further, but ends up being about the same speed because you land into the wall.
  • At 1:07 you have to wait a little bit to throw after jumping so the camera pans up and spawns the barrel

MORE STRATS

Notes

  • There are some faster ways to get past the Krimp after the midway, but these can be a bit tricky. The bounce from below is frames faster than jumping over the Krimp.
  • You can avoid taking damage to the Buzzer at the end by starting to hold left slightly after being shot out. However, this is very precise. In total this saves around 40 frames between Rocket Barrel Ride and Kreeping Klasps.