Difference between revisions of "Skidda's Row"

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m (Optimal)
Line 9: Line 9:
 
Difficulty:  
 
Difficulty:  
 
*Optimal: 1/10  
 
*Optimal: 1/10  
*103%: 2/10
+
*Warpless: 6-8/10 (depends on how many Krimp Just Defends you go for)
*Warpless: 6-8/10 (depends on how many Krimp rolls you go for)
 
  
 
==Any%==
 
==Any%==
Line 19: Line 18:
 
*Throwing too early will result in the camera not spawning the barrel at all.
 
*Throwing too early will result in the camera not spawning the barrel at all.
 
*You also do not want to roll before the goal grab.
 
*You also do not want to roll before the goal grab.
 
==103%==
 
{{#ev:youtube|hmvoOAch8xg|560||https://www.youtube.com/watch?v=hmvoOAch8xg}}
 
Notes:
 
*Bear coins count: 8
 
*If you miss the first bear coin, don't worry, there is plenty of back up!
 
*Rolling into the Skiddas on the house at the second bonus can be tough, especially with Dixie.
 
  
 
==Warpless==
 
==Warpless==

Revision as of 23:25, 12 February 2017

Level Details
Game Donkey Kong Country 3
World name Lake Orangatanga
Level name Skidda's Row
Previous level Tidal Trouble
Next level Murky Mill

Difficulty:

  • Optimal: 1/10
  • Warpless: 6-8/10 (depends on how many Krimp Just Defends you go for)

Any%

Optimal

Notes:

  • You want to start this level holding Y+B so you jump immediately.
  • Throwing too early will result in the camera not spawning the barrel at all.
  • You also do not want to roll before the goal grab.

Warpless

Notes:

  • Can abuse Krimps throughout the stage if you can make them save time (doing none should barely lose time in comparison)
  • The ending has some tougher Skidda rolls - the first double has a small window of frames with which to spin after landing if you reach it in time
  • Difficulty depends on which rolls you go for, but this is probably the hardest W1 stage for Warpless to execute cleanly (Doorstop Dash being second)
  • Krimp-less version