Difference between revisions of "Skidda's Row"

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Difficulty:  
 
Difficulty:  
 
*Optimal: 1/10  
 
*Optimal: 1/10  
*Warpless: 6-8/10 (depends on how many Krimp Just Defends you go for)
 
  
 
==Any%==
 
==Any%==
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*You also do not want to roll before the goal grab.
 
*You also do not want to roll before the goal grab.
  
==Warpless==
 
{{#ev:youtube|ix0f85A9ktw|560||https://www.youtube.com/watch?v=ix0f85A9ktw}}
 
Notes:
 
*Can abuse Krimps throughout the stage if you can make them save time (doing none should barely lose time in comparison)
 
*The ending has some tougher Skidda rolls - the first double has a small window of frames with which to spin after landing if you reach it in time
 
*Difficulty depends on which rolls you go for, but this is probably the hardest W1 stage for Warpless to execute cleanly (Doorstop Dash being second)
 
*[https://www.youtube.com/watch?v=nT7RJv0cOpY Krimp-less version]
 
  
 
[[Category:Skidda's Row]]
 
[[Category:Skidda's Row]]
 
[[Category:Lake Orangatanga]]
 
[[Category:Lake Orangatanga]]

Latest revision as of 01:53, 13 February 2017

Level Details
Game Donkey Kong Country 3
World name Lake Orangatanga
Level name Skidda's Row
Previous level Tidal Trouble
Next level Murky Mill

Difficulty:

  • Optimal: 1/10

Any%

Optimal

Notes:

  • You want to start this level holding Y+B so you jump immediately.
  • Throwing too early will result in the camera not spawning the barrel at all.
  • You also do not want to roll before the goal grab.