Difference between revisions of "Skidda's Row Warpless"

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{{Infobox level
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| image = Skiddas Row.png
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| game = Donkey Kong Country 3
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| world_name = [[Lake Orangatanga]]
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| level_name = Skidda's Row
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| previous = [[Tidal Trouble Warpless]]
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| next = [[Murky Mill Warpless]]
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}}
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===Optimal===
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{{#ev:youtube|hodSVyuTg3w|560||https://youtu.be/hodSVyuTg3w}}
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'''Notes'''
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*[http://dkcspeedruns.com/DKC3_Tricks#Krimp_Just_Defend Just Defend]
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*Doing a just defend on the Krimps at 0:17 and 0:41 can save additional minimal time.
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*The ending has some tougher Skidda rolls - the first double has a small window of frames with which to spin after landing if you reach it in time. Hovering and holding Y upon landing can get you an instant roll if executed correctly (as shown in the video).
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*Difficulty depends on which rolls you go for, but this is probably the hardest W1 stage for Warpless to execute cleanly (Doorstop Dash being second).

Latest revision as of 11:10, 19 March 2020

Level Details
Game Donkey Kong Country 3
World name Lake Orangatanga
Level name Skidda's Row
Previous level Tidal Trouble Warpless
Next level Murky Mill Warpless

Optimal

Notes

  • Just Defend
  • Doing a just defend on the Krimps at 0:17 and 0:41 can save additional minimal time.
  • The ending has some tougher Skidda rolls - the first double has a small window of frames with which to spin after landing if you reach it in time. Hovering and holding Y upon landing can get you an instant roll if executed correctly (as shown in the video).
  • Difficulty depends on which rolls you go for, but this is probably the hardest W1 stage for Warpless to execute cleanly (Doorstop Dash being second).