Difference between revisions of "Slipslide Ride 101"

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Difficulty: 5/10
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===Optimal===
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{{#ev:youtube|DbrFR_0MjR0|560||https://www.youtube.com/watch?v=DbrFR_0MjR0}}
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Notes:
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*Due to the ice physics, jumping from a standstill is the fastest way to reach full running speed.
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*At :29, jumping over the klaptraps despawns them so they aren't in your way. However, done a certain way, it is possible to accidentally despawn the ropes leading to the next bonus as well. Follow this part of the video carefully.
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*At 1:07, jump so that the kremlings spawn later and are in a favorable spot to roll through. Otherwise, you are likely to get hit. You can also very briefly let go of right instead, which will let you roll through both, but the difference is minimal.
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*Be careful with this bonus skip, as there isn't a known 100% consistent visual cue at this time

Latest revision as of 20:21, 3 February 2020

Difficulty: 5/10

Optimal

Notes:

  • Due to the ice physics, jumping from a standstill is the fastest way to reach full running speed.
  • At :29, jumping over the klaptraps despawns them so they aren't in your way. However, done a certain way, it is possible to accidentally despawn the ropes leading to the next bonus as well. Follow this part of the video carefully.
  • At 1:07, jump so that the kremlings spawn later and are in a favorable spot to roll through. Otherwise, you are likely to get hit. You can also very briefly let go of right instead, which will let you roll through both, but the difference is minimal.
  • Be careful with this bonus skip, as there isn't a known 100% consistent visual cue at this time