Difference between revisions of "Squawk's Shaft Warpless"

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(Optimal)
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===Safe===
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*at the start; Start off with a short jump to lure the Kannon. Team up, bounce on the guy. The team-throw has to be diagonal to store the superjump right after.
 
===Optimal===
 
===Optimal===
 
{{#ev:youtube|XhXhc-VUXEA|560||https://youtu.be/XhXhc-VUXEA}}
 
{{#ev:youtube|XhXhc-VUXEA|560||https://youtu.be/XhXhc-VUXEA}}

Revision as of 20:55, 14 March 2022

Safe

  • at the start; Start off with a short jump to lure the Kannon. Team up, bounce on the guy. The team-throw has to be diagonal to store the superjump right after.

Optimal

  • Make sure you bounce high enough on the guy to reach the platform above.
  • 0:10 this bounce is very high risk very low reward. Feel free to jump up to the platform and then into the barrel instead. You can't buffer the initial jump, so that's pretty precise too. You'll basically fail it if it's not just right.
  • try to exit the stage with Dixie, if not you'll just lose 1.5 secs to swapping in Kleever.