Difference between revisions of "Squawk's Shaft Warpless"

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(Optimal)
(Optimal)
 
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===Safe===
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{{#ev:youtube|cDURZewW2vI|560||https://youtu.be/cDURZewW2vI}}
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*at the start; Start off with a short jump to lure the Kannon. Team up, bounce on the guy. The team-throw has to be diagonal to store the superjump right after.
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*The Squawks section; Do your best to disarm the hooks. It can be a bit tricky at first but nothing a little practice won't fix.
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For this particular route, try not to D-boost with Squawks so you have a seconds kong for safety, then goal-swap at the end.
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===Optimal===
 
===Optimal===
{{#ev:youtube|GfD6O9GCgx0|560||https://youtu.be/GfD6O9GCgx0}}
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{{#ev:youtube|EETBZGEI8Xg|560||https://youtu.be/EETBZGEI8Xg}}
Execution here isn't perfect, but it shows the current route.
 
 
 
At the start: Team up, jump onto the platform, bounce on the guy and do a diagonal team throw to the platform to the left. Hold B and take damage, then aim the damage boost into the barrel to the right. Diagonal team throws give a great height boost next time damage is taken.
 
 
 
0:07 :The Kremling bounce here is tight and extremely risky, 'cause it will kill your run if you fail. An alternate strat would be to just jump straight up and then jump into the barrel.
 
 
 
0:43 :Intentional damage boost to setup Dixie for the boss fight.
 

Latest revision as of 04:46, 22 December 2022

Safe

  • at the start; Start off with a short jump to lure the Kannon. Team up, bounce on the guy. The team-throw has to be diagonal to store the superjump right after.
  • The Squawks section; Do your best to disarm the hooks. It can be a bit tricky at first but nothing a little practice won't fix.

For this particular route, try not to D-boost with Squawks so you have a seconds kong for safety, then goal-swap at the end.

Optimal