Difference between revisions of "Squawk's Shaft Warpless"

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(Safe)
(Optimal)
 
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===Optimal===
 
===Optimal===
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*Make sure you bounce high enough on the guy to reach the platform above.
 
 
 
*0:10 this bounce is very high risk very low reward. Feel free to jump up to the platform and then into the barrel instead. You can't buffer the initial jump, so that's pretty precise too. You'll basically fail it if it's not just right.
 
 
 
*try to exit the stage with Dixie, if not you'll just lose 1.5 secs to swapping in Kleever.
 

Latest revision as of 04:46, 22 December 2022

Safe

  • at the start; Start off with a short jump to lure the Kannon. Team up, bounce on the guy. The team-throw has to be diagonal to store the superjump right after.
  • The Squawks section; Do your best to disarm the hooks. It can be a bit tricky at first but nothing a little practice won't fix.

For this particular route, try not to D-boost with Squawks so you have a seconds kong for safety, then goal-swap at the end.

Optimal