Difference between revisions of "Squeals on Wheels"

From DKC Speedruns
Jump to: navigation, search
Line 9: Line 9:
 
Difficulty:  
 
Difficulty:  
 
*Optimal: 1/10  
 
*Optimal: 1/10  
*Warpless: 2/10
 
  
 
==Any%==
 
==Any%==
Line 17: Line 16:
 
*Don't let the door hit on you when you go out (don't throw too early)!
 
*Don't let the door hit on you when you go out (don't throw too early)!
  
==Warpless==
 
===Any Version===
 
{{#ev:youtube|oAlToU7PIAQ|560||https://www.youtube.com/watch?v=oAlToU7PIAQ}}
 
Notes:
 
*Door clip should be much more consistent (possibly 100% success) while holding the Kong barrel than otherwise (teaming up as a setup loses frames)
 
*You also want the Kong barrel to pop in this stage so you can execute the next stage optimally
 
*Make sure you keep the Sneek on camera during its trek on the floor, else it will despawn back to its original location
 
*If you pick up the Kong barrel early, make sure not to carry it too close to the doorway in the beginning - it can break on the steel that's left over at the top
 
*It saves frames to have Kiddy positioned farther away from the door so that you don't bounce off the Sneek as you pass through
 
*Make sure in doing the above that after your first roll, you do not jump with full height and break open the Parry box on accident
 
*Should work on any version of the game
 
 
===Japanese 1.0===
 
{{#ev:youtube|cNw9zEuIYA8|560||https://www.youtube.com/watch?v=cNw9zEuIYA8}}
 
Notes:
 
*Apparently only works on the Japanese 1.0 version of the game, making it not possible on Virtual Console
 
*Same concept, but this version allows for different (faster) execution
 
  
 
[[Category:Squeals on Wheels]]
 
[[Category:Squeals on Wheels]]
 
[[Category:Kremwood Forest]]
 
[[Category:Kremwood Forest]]

Revision as of 01:56, 13 February 2017

Level Details
Game Donkey Kong Country 3
World name Kremwood Forest
Level name Squeals on Wheels
Previous level Riverside Race
Next level Springin' Spiders

Difficulty:

  • Optimal: 1/10

Any%

Optimal

Notes:

  • Don't let the door hit on you when you go out (don't throw too early)!