Difference between revisions of "Tanked Up Trouble GBA"

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(Any%)
 
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===Optimal===
 
===Optimal===
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Notes:
 
Notes:
*WIP
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*You can keep the roll before midway going all the way up until jumping right into the barrel, but it's tough to do so while also being able to bounce on the Krem after being shot out
*Hero mode was used to simplify recording on console. The strats remain the same as regular Any% regardless.
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*The only really tricky part of this stage is the ending. When you shoot out of the blast barrel at the end, make sure you're only holding A and nothing else (including the dpad). Once the last bee leaves the screen, begin holding right on the dpad. Once You reach around the peak of your bounce on the final beaver, then you can begin holding B again.

Revision as of 02:56, 29 June 2023

Any%

Optimal

Notes:

  • You can keep the roll before midway going all the way up until jumping right into the barrel, but it's tough to do so while also being able to bounce on the Krem after being shot out
  • The only really tricky part of this stage is the ending. When you shoot out of the blast barrel at the end, make sure you're only holding A and nothing else (including the dpad). Once the last bee leaves the screen, begin holding right on the dpad. Once You reach around the peak of your bounce on the final beaver, then you can begin holding B again.