Difference between revisions of "Topsail Trouble Warpless"

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(Optimal (Dixiesail))
(Optimal Alternative)
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https://youtu.be/UGwuU9PpJlI
 
https://youtu.be/UGwuU9PpJlI
  
===Optimal Alternative===
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===Optimal Dixie Alternative===
 
{{#ev:youtube|4btRRXyKtHU|560||https://youtu.be/4btRRXyKtHU}}
 
{{#ev:youtube|4btRRXyKtHU|560||https://youtu.be/4btRRXyKtHU}}
 
A more lenient alternative to the Dixie route.
 
  
 
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<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">

Revision as of 02:16, 21 January 2023

Rattly's True Double Jump

No TDJ's

Recommended if you're starting out

Optimal Diddy

  • There's only one TDJ at the start, just like in Any%, the rest are SHDJ's
  • 0:10 Moonwalk on the right side of the platform to spawn the blue guy later, allowing you to use the right side of the platform for a Team Throw.
  • 0:19 Hold "B" when taking damage here to superjump. This state gets stored at 0:10 when you're team throwing diagonally.
  • You can softlock the game hitting the goal this way, just letting you know.

Rattly's True Double Jump

Optimal (Dixiesail)

  • With this route it's easily the hardest stage in the early game.
  • a second or so faster than the Diddy route, both due to the route itself and due to not having to break open a DK barrel in Krow's Nest (30ish frames).
  • 0:13 Be vary of the barrel to the left, it'll slow you down tremendously if you get caught in it.

https://youtu.be/UGwuU9PpJlI

Optimal Dixie Alternative

Target Softlock Information

If Dixie hits the target at a pixel precise position of Y = 704, the game will softlock due to the camera scrolling far down on its own. The pixel is much closer to the highest point the target can be hit at from the left side (Y = 698) than it is to its lowest point (Y = 721), so it is safer to hit the target low in order to avoid the softlock.
DKC2 - softlock.PNG

  • Pixel where hitting the target results in a softlock.