Difference between revisions of "Topsail Trouble Warpless"

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(Optimal (Dixiesail))
 
(39 intermediate revisions by 3 users not shown)
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===Safe===
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[[DKC2 Tricks#True_Double_Jump | Rattly's True Double Jump]]
{{#ev:youtube|MB_MnNAFxdc|560||https://www.youtube.com/watch?v=MB_MnNAFxdc}}
 
'''Notes'''
 
*[[DKC2 Tricks#Team_Throw_Super_Jumps_aka_DaBigBoi | Team Throw Super Jump]].
 
  
===Sub Optimal (Diddysail)===
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SHDJ= Short Hop Double Jump, Hold "A" and tap "B".
{{#ev:youtube|q0NHAuOiOZc|560||https://youtu.be/q0NHAuOiOZc}}
 
If going for this route, don't goal swap in previous level.
 
Not recommended for starters. This route is somewhat easier than the one below due to less true double jumps. The only instances of True Double Jumps are at the start, and at 0:09.
 
The rest are short hop double jumps.
 
  
[[DKC2 Tricks#True_Double_Jump | Rattly's True Double Jump]]
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TDJ = True Double Jump, Press "A" and "B" simultaneously in midair, 3-frame window
  
===Optimal (Dixiesail)===
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===No TDJ's===
{{#ev:youtube|DAdsH41vqVs|560||https://youtu.be/DAdsH41vqVs}}
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{{#ev:youtube|FngHAUZgN64|560||https://youtu.be/FngHAUZgN64}}
If going for this route, do goal swap in previous level.
 
The hardest (also fastest) route. DO NOT ATTEMPT WITHOUT PREVIOUS EXPERIENCE, YOU WILL GO INSANE.
 
  
0:11 :Be careful for pressing left too early here, as you might jump in to the barrel, losing some time.
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*0:16; Team Throw diagonally to store a superjump. Hold "B" after taking damage to gain the most height.
  
===Optimal Alternative===
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===Optimal Diddy===
{{#ev:youtube|4btRRXyKtHU|560||https://youtu.be/4btRRXyKtHU}}
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{{#ev:youtube|taqiso8vJm0|560||https://youtu.be/taqiso8vJm0}}
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*About 2.5-3s faster than the SHDJ route.
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*There's only one TDJ at the start, just like in Any%, the rest are SHDJ's
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*0:13 Moonwalk on the right side of the platform to spawn the blue guy later, allowing you to use the right side of the platform for a Team Throw.
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*You can softlock the game hitting the goal this way, just letting you know.
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[[DKC2 Tricks#True_Double_Jump | Rattly's True Double Jump]]
  
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===Optimal Dixie===
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{{#ev:youtube|hPl5wWiVDLQ|560||https://youtu.be/hPl5wWiVDLQ}}
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*With this route it's easily the hardest stage in the early game.
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*Done perfectly, it's about 2s faster than the Diddy route, both due to the route itself and due to not having to break open a DK barrel in Krow's Nest (30ish frames).
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*0:15 Be vary of the barrel to the left, it'll slow you down tremendously if you get caught in it. After that you'll need to permorm a SHDJ into a TDJ, which is really tight.
  
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===Optimal Dixie Alternative===
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{{#ev:youtube|4btRRXyKtHU|560||https://youtu.be/4btRRXyKtHU}}
  
Moral of the story with this stage is it really doesn't matter how you complete it, it's tough as balls so just clear it any way you want.
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<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
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'''Target Softlock Information'''
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<div class="mw-collapsible-content">
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If Dixie hits the target at a pixel precise position of Y = 704, the game will softlock due to the camera scrolling far down on its own. The pixel is much closer to the highest point the target can be hit at from the left side (Y = 698) than it is to its lowest point (Y = 721), so it is safer to hit the target low in order to avoid the softlock.</br>
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[[File:DKC2_-_softlock.PNG|300px]]
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*Pixel where hitting the target results in a softlock.
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</div>
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</div>

Latest revision as of 01:38, 22 January 2023

Rattly's True Double Jump

SHDJ= Short Hop Double Jump, Hold "A" and tap "B".

TDJ = True Double Jump, Press "A" and "B" simultaneously in midair, 3-frame window

No TDJ's

  • 0:16; Team Throw diagonally to store a superjump. Hold "B" after taking damage to gain the most height.

Optimal Diddy

  • About 2.5-3s faster than the SHDJ route.
  • There's only one TDJ at the start, just like in Any%, the rest are SHDJ's
  • 0:13 Moonwalk on the right side of the platform to spawn the blue guy later, allowing you to use the right side of the platform for a Team Throw.
  • You can softlock the game hitting the goal this way, just letting you know.

Rattly's True Double Jump

Optimal Dixie

  • With this route it's easily the hardest stage in the early game.
  • Done perfectly, it's about 2s faster than the Diddy route, both due to the route itself and due to not having to break open a DK barrel in Krow's Nest (30ish frames).
  • 0:15 Be vary of the barrel to the left, it'll slow you down tremendously if you get caught in it. After that you'll need to permorm a SHDJ into a TDJ, which is really tight.

Optimal Dixie Alternative

Target Softlock Information

If Dixie hits the target at a pixel precise position of Y = 704, the game will softlock due to the camera scrolling far down on its own. The pixel is much closer to the highest point the target can be hit at from the left side (Y = 698) than it is to its lowest point (Y = 721), so it is safer to hit the target low in order to avoid the softlock.
DKC2 - softlock.PNG

  • Pixel where hitting the target results in a softlock.