Difference between revisions of "Topsail Trouble Warpless"

From DKC Speedruns
Jump to: navigation, search
(Safe)
 
(19 intermediate revisions by 2 users not shown)
Line 1: Line 1:
===Safe===
+
[[DKC2 Tricks#True_Double_Jump | Rattly's True Double Jump]]
{{#ev:youtube|6UYm0CgL4M8|560||https://youtu.be/6UYm0CgL4M8}}
 
Recommended if you're starting out
 
  
'''Notes'''
+
SHDJ= Short Hop Double Jump, Hold "A" and tap "B".
*[[DKC2 Tricks#Team_Throw_Super_Jumps_aka_DaBigBoi | Team Throw Super Jump]].
 
  
===Sub Optimal (Diddysail)===
+
TDJ = True Double Jump, Press "A" and "B" simultaneously in midair, 3-frame window
{{#ev:youtube|MlYmBAc-nGY|560||https://youtu.be/MlYmBAc-nGY}}
 
This route is recommended if you want to graduate from the safe route because there's only one True Double Jump at the very start, it's a 3 frame window.
 
  
The rest are Short Hop double jumps.
+
===No TDJ's===
 +
{{#ev:youtube|FngHAUZgN64|560||https://youtu.be/FngHAUZgN64}}
  
*0:10 Do a moonwalk on the right side of the platform to spawn the blue guy later, allowing you to use the right side of the platform for a Team Throw. It can be finnicky so just rolling underneath the guy, jumping up beside him to the left and then Team Throwing is a slower but easier solution.
+
*0:16; Team Throw diagonally to store a superjump. Hold "B" after taking damage to gain the most height.
  
*0:19 Hold "B" when taking damage here to superjump. This state gets stored at 0:10 when you're team throwing diagonally.
+
===Optimal Diddy===
 +
{{#ev:youtube|taqiso8vJm0|560||https://youtu.be/taqiso8vJm0}}
 +
*About 2.5-3s faster than the SHDJ route.
 +
*There's only one TDJ at the start, just like in Any%, the rest are SHDJ's
 +
*0:13 Moonwalk on the right side of the platform to spawn the blue guy later, allowing you to use the right side of the platform for a Team Throw.
 +
*You can softlock the game hitting the goal this way, just letting you know.
 
[[DKC2 Tricks#True_Double_Jump | Rattly's True Double Jump]]
 
[[DKC2 Tricks#True_Double_Jump | Rattly's True Double Jump]]
  
===Optimal (Dixiesail)===
+
===Optimal Dixie===
{{#ev:youtube|UGwuU9PpJlI|560||https://youtu.be/UGwuU9PpJlI}}
+
{{#ev:youtube|hPl5wWiVDLQ|560||https://youtu.be/hPl5wWiVDLQ}}
The fastest route.
+
*With this route it's easily the hardest stage in the early game.
 +
*Done perfectly, it's about 2s faster than the Diddy route, both due to the route itself and due to not having to break open a DK barrel in Krow's Nest (30ish frames).
 +
*0:15 Be vary of the barrel to the left, it'll slow you down tremendously if you get caught in it. After that you'll need to permorm a SHDJ into a TDJ, which is really tight.
  
This route makes Topsail the hardest stage in the early game due to the amount of True Double Jumps. It saves a couple seconds but is hardly worth it unless you're extremely confident in your Rattly movement.
+
===Optimal Dixie Alternative===
 
 
*0:13 Be vary of the barrel to the left, it'll slow you down tremendously if you get caught in it.
 
 
 
https://youtu.be/UGwuU9PpJlI
 
 
 
===Optimal Alternative===
 
 
{{#ev:youtube|4btRRXyKtHU|560||https://youtu.be/4btRRXyKtHU}}
 
{{#ev:youtube|4btRRXyKtHU|560||https://youtu.be/4btRRXyKtHU}}
 
A more lenient alternative to the Dixie route.
 
  
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">

Latest revision as of 01:38, 22 January 2023

Rattly's True Double Jump

SHDJ= Short Hop Double Jump, Hold "A" and tap "B".

TDJ = True Double Jump, Press "A" and "B" simultaneously in midair, 3-frame window

No TDJ's

  • 0:16; Team Throw diagonally to store a superjump. Hold "B" after taking damage to gain the most height.

Optimal Diddy

  • About 2.5-3s faster than the SHDJ route.
  • There's only one TDJ at the start, just like in Any%, the rest are SHDJ's
  • 0:13 Moonwalk on the right side of the platform to spawn the blue guy later, allowing you to use the right side of the platform for a Team Throw.
  • You can softlock the game hitting the goal this way, just letting you know.

Rattly's True Double Jump

Optimal Dixie

  • With this route it's easily the hardest stage in the early game.
  • Done perfectly, it's about 2s faster than the Diddy route, both due to the route itself and due to not having to break open a DK barrel in Krow's Nest (30ish frames).
  • 0:15 Be vary of the barrel to the left, it'll slow you down tremendously if you get caught in it. After that you'll need to permorm a SHDJ into a TDJ, which is really tight.

Optimal Dixie Alternative

Target Softlock Information

If Dixie hits the target at a pixel precise position of Y = 704, the game will softlock due to the camera scrolling far down on its own. The pixel is much closer to the highest point the target can be hit at from the left side (Y = 698) than it is to its lowest point (Y = 721), so it is safer to hit the target low in order to avoid the softlock.
DKC2 - softlock.PNG

  • Pixel where hitting the target results in a softlock.