Difference between revisions of "Trick Track Trek 101"

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Difficulty: 5/10
 
Difficulty: 5/10
  
===Optimal===
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===Optimal(s)===
{{#ev:youtube|rzzxSKpDzlI|560||}}
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Because there are so many possible Jumprolls in this stage, there are many ways this could go down.
Notes:
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*This video doesn't get any jumprolls, but showcases all the spots for them.
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First Bird (Single Explosion)
*Holding right and mashing after beating the stage the first time will allow you to re-enter without walking down to the next stage.
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{{#ev:youtube|8Qb1T9wlM9E|560||}}
*Swap to donkey before getting on the platform.
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First Entry;
*There are 3 chances to get a jumproll with Donkey. If you fail all of them, kill off donkey and grab the DK barrel later, as there is one more chance for a jumproll with Diddy.
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*Grab the warp, swap kongs as soon as possible after.  
*If you missed all 4 jumprolls, there is an extended roll at 1:27 which saves a pretty big chunk of time.
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*The jump over the Orangutang is rather awkward. It's kind of a medium jump.
*If you entered the bonus at the halfway with Diddy, swap to donkey beforehand for the next jumproll. Doing it later can ruin the setup.
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*Swap Kongs
*You can try to skip the bonus at the end, but be absolutely sure that you hear the barrel explosion before exiting the stage, or you'll lose a huge amount of time, even if you grab the halfway barrel. It's best to try to time it on the late side, so that you either hit the frame or end up in the bonus.
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*Watch the Orangutang's animation for a visual que for when to enter the bonus barrel. After you take damage you might have to bounce on the guy depending on how early or late you enter the barrel.
*Don't kill enemies if you can help it. Each enemy you kill wastes a couple frames.
 
  
 
===Jumprolls===
 
===Jumprolls===

Revision as of 17:52, 29 March 2022

Difficulty: 5/10

Optimal(s)

Because there are so many possible Jumprolls in this stage, there are many ways this could go down.

First Bird (Single Explosion)

First Entry;

  • Grab the warp, swap kongs as soon as possible after.
  • The jump over the Orangutang is rather awkward. It's kind of a medium jump.
  • Swap Kongs
  • Watch the Orangutang's animation for a visual que for when to enter the bonus barrel. After you take damage you might have to bounce on the guy depending on how early or late you enter the barrel.

Jumprolls

Notes:

  • This video showcases all the relevant jumprolls for this level. 4 are before the midway, 1 is right at the midway, and 1 is after midway.
  • Ideally, you hit the 1st jumproll and the 5th jumproll.
  • The 3rd jumproll requires a camera manipulation. Otherwise, the bird isn't in the right spot.
  • The last jumproll saves barely any time, but typically is still worth going for.
  • You can roll out of most of these jumprolls to save a bit of time, but it risks death.