Difference between revisions of "Trick Track Trek 101"

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(First Bird (Single Explosion))
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First Entry;
 
First Entry;
 
*Grab the warp, swap kongs as soon as possible after.  
 
*Grab the warp, swap kongs as soon as possible after.  
*The jump over the Orangutang is rather awkward. It's kind of a medium jump.
+
*The jump over the Mankey is rather awkward. It's kind of a medium jump.
 
*Swap Kongs
 
*Swap Kongs
*Watch the Orangutang's animation for a visual que for when to enter the bonus barrel. After you take damage you might have to bounce on the guy depending on how early or late you enter the barrel.
+
*Watch the Mankey's animation for a visual que for when to enter the bonus barrel. After you take damage you might have to bounce on the guy depending on how early or late you enter the barrel.
 
Second Entry;
 
Second Entry;
 
*Successful Jumproll off the first Bird.
 
*Successful Jumproll off the first Bird.
 
*When you reach the platform around mid-way, Duck a tiny amount, this ensues that you can roll, and attempt the second Jumproll. The setup is different if you got a double explosion jumproll.
 
*When you reach the platform around mid-way, Duck a tiny amount, this ensues that you can roll, and attempt the second Jumproll. The setup is different if you got a double explosion jumproll.
 +
 
===First Bird (Double Explosion)===
 
===First Bird (Double Explosion)===
 
{{#ev:youtube|8Qb1T9wlM9E|560||}}
 
{{#ev:youtube|8Qb1T9wlM9E|560||}}

Revision as of 18:43, 29 March 2022

Difficulty: 5/10

Because there are so many possible Jumprolls in this stage, there are many ways this could go down.

Important notes;

  • Initiate all the Jumprolls with "Y" TAPS, because sometimes you could get a double explosion. In which case, pressing and holding "Y" won't work.
  • A Double explosion is when the hit animation is doubled.
  • When you get a double explosion Jumproll, It's important to not re-press "Y" while in mid-air too early. If you do, You'll cancel the Jumproll with a regular roll, drop down, and die. which sucks.

First Bird (Single Explosion)

First Entry;

  • Grab the warp, swap kongs as soon as possible after.
  • The jump over the Mankey is rather awkward. It's kind of a medium jump.
  • Swap Kongs
  • Watch the Mankey's animation for a visual que for when to enter the bonus barrel. After you take damage you might have to bounce on the guy depending on how early or late you enter the barrel.

Second Entry;

  • Successful Jumproll off the first Bird.
  • When you reach the platform around mid-way, Duck a tiny amount, this ensues that you can roll, and attempt the second Jumproll. The setup is different if you got a double explosion jumproll.

First Bird (Double Explosion)

  • Note the doubled "explosion" animation.
  • Since you can't "press" Y (You'll lose the jumproll state), you need to walk over to the Gnawty, stall for a bit, and Tap "Y" at the right time. If done correctly the second Jumproll will be much faster. Consecutive Jumproll's speed stack with double explosions.

Second Bird

  • on the second entry, grab the bonuses in "reverse" order.
  • Note the different setup for the second jumproll.

Third Bird

  • You need to manipulate the camera to load the bird in the proper position.
  • Platform around mid-way; If you get single explosion, do what's shown in the video. If you get double explosion, dupe the double explosion setup for first bird.

Fourth Bird

  • This one's tricky, if your position is a tad bit too high you'll die to that mini necky's nut.

Safer alternative

Jumprolls

Notes:

  • This video showcases all the relevant jumprolls for this level. 4 are before the midway, 1 is right at the midway, and 1 is after midway.
  • Ideally, you hit the 1st jumproll and the 5th jumproll.
  • The 3rd jumproll requires a camera manipulation. Otherwise, the bird isn't in the right spot.
  • The last jumproll saves barely any time, but typically is still worth going for.
  • You can roll out of most of these jumprolls to save a bit of time, but it risks death.